Comic World Physics

Apr 19, 2011 13:45

I've been watching Smallville. I've realized that it wouldn't be hard to come up with rules for how powers work in "alternate physics" worlds. It wouldn't be hard to stick to those rules.

Now the people who are doing Smallville aren't bad at it, but I have noticed some pretty glaring inconsistencies. I am not talking about the difference between Clark's being hit by a car and Clark's catching a car. That is easily solved with the whole contact telekinesis idea. It also explains why he can lift an object whole by using one part of that object. If he's not actively trying to exert his will on something, that something will behave as if it hit something solid. It would also cover why when he speeds off with someone or catches them, they don't wind up as a gooey mess on his hands.

I am talking about the inconsistencies in physics. They don't have to be realistic, just consistent. If an incident comes up that plays on his powers, they can go back and look at the precedents and rules they've set in place for that behavior. It's not that hard to do and less hard to disseminate the information to prospective writers.

Of course this show is merely an example. I think it is because they are pretty good at it on this show that the bad parts glare out. I've seen far worse from shows like Star Trek, Eureka, and Fringe. There is really no excuse but laziness. Star Trek was one of the worst for inconsistencies. It's like almost every episode of TNG, DS9, and Voyager were drawn from bad fan-fiction. And none of those people had any imagination for use of technology.
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