IF Whispers 4 released

Aug 26, 2008 14:56


They say IF authors have trouble self-promoting with a straight face.

This is true.

So, a *cough* humble announcement, as a large collaborative project I've been helping with finally hits release.

You've uncovered the mind-shattering secret of The Corn Identity. You kept enough of your wits about you to pull off An Escape to Remember. And then you slept it off in the House of Dream of Moon and lived to tell the tale. But What happens in Vagueness...

...stays in vagueness.

In a world where IF authors collaborate, three times wasn't enough! Join a cast of thousands hundreds nearly a dozen authors, as they work together to bring you on a thrilling tale of... well, something.

What Happens In Vagueness is the fourth of the "IF Whispers" games, in which a group of authors collaborate serially on a game. Each author is only permitted to see the contribution of the immediately previous writer. Thus, a variety of shocking swerves and bold plot twists await your every move!

You'll laugh. You'll cry. You probably won't have to sourcedive to beat it.
PLAYING EVERYWHERE Z-CODE IS INTERPRETED

(The home page for the project is at the organizer's home site - the IF Archive is currently processing the submission and it will be available from the IFDB, IFWiki, etc. in due course.)

(The game itself is a "zblorb" file, which is packaged Z-Code. To play it, use WinFrotz on Windows, nfrotz for modern Unix/Linux systems, or Zoom on the Mac.)

interactive fiction

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