Star Wars RPG

Feb 03, 2009 08:17

So last night my Monday night gaming group finally started our long-awaited Star Wars campaign. Josh has been wanting to run a SW campaign with the newest RPG books (called "Saga Edition") for over a year now, and he's been planning this for awhile. The rest of us are quite excited, too, because we all love Star Wars. We've also added another regular player to our group with John, who is a fantastic guy and very fun. The first session was fast-paced and well-played, set in the Knights of the Old Republic era. I can already tell that it's going to be great.

So far the best part is probably me and Gabe, though. (She says with all modesty.) Usually when our group starts a new campaign, we each just make individual characters, and then they meet randomly in the first session and gradually get to know each other over the course of the adventure. But Gabe and I decided this time to make our characters in tandem, so they grew up as best buds and now work together as mercenaries, know each other's likes and dislikes and work as a good team. It's been a lot of fun creating this story together.

Our backstory is that we're just a couple of humans from an isolated agricultural planet, Agamar. While we were young, our community was attacked by raiders a lot, so we got good at fighting. Later we found a two-man fighter out in the wilderness and fixed it up, my character using mechanics and Gabe's using computer skills, and we took the fight to the raiders, he as the pilot, me as the gunner. Later we became mercenaries, hiring our skills to whoever needs them, though we're still pretty moral about it.

I'm playing the character class Soldier, which gives lots of hit points and high attack and stuff like that. I also decided to give her a relatively high intelligence, similar to Roy Greenhilt in Order of the Stick, so I get to have lots of fun doing skillful things in the more roleplaying parts of the game, too, and she's good at tactics and analyzing the battlefield and coming up with plans. Gabe is playing the character class Scoundrel, which is more sneaky and based on dexterity, and he also decided to take the feat that lets him be Force sensitive. He's gotten to use that quite a bit in the first session, too. So, yeah, his character gets "a bad feeling about this" all the time. It's awesome. I trust his instincts and piloting skills and he trusts my thoughtful analysis and plans, and it's worked surprisingly well with very little practice.

The best part, though, is our names. My character is Gem Vilanti. Gabe's is Jymm Corlani. Yes, we did this on purpose, just to drive everyone else crazy.

Aaron is playing a Jedi apprentice, the only character who is not human, and he's been having lots of fun with it (name is Bro'ah something). And John is playing another soldier, though his character is much less thoughtful (Bran Zapigan--yay Futurama reference!). At one point he just shot a guy when we were still in the middle of discussing what we were going to do. It was hilarious and pretty awesome. I think our team will get along very well.

Also, Jill picked the name "Astara" for her noble, though she didn't actually mean to name herself after my pet mouse who died last summer. That's okay. But then when she's asking for names for her ship, well, of course I suggested "The Astral Plane." This is a terrible pun on at least three levels, and I'm still giggling about it a day later. Jill thinks she might just go with "The Half-Astral."

This is going to be fun.

Oh, and incidentally? Second day on anti-depressants, and this crap really works. I am impressed.

character bio, d&d campaign, this depression thing, i have awesome friends, d&d, star wars

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