Oct 17, 2009 01:32
Thursday was, quite frankly, exceptionally dull. I got out of bed very late, didn't get dressed until much later, and pretty much did absolutely zero in terms of anything productive. It was partly just being tired, but I think more so that I slipped and got stuck in that nasty rut of procrastination.
But Friday, "The door swings both ways." Sure, I got up late again, but this really doesn't count as a surprise. I am a night owl, and unless I have severe motivation in the mornings (have to get to work on time, need to catch a plane, bed is on fire, etc.). More importantly, is that once I was up, I was actually to get a lot done in two primary areas.
1) Job Hunt. I sent in another resume, but this wasn't the big news. The big news was that I also had a burst of activity in terms of following up on some local jobs. I managed to start another dialogue with one company, got some good insight on another, and am planning to meet with Nick about a third (as well as other stuff). Naturally, the true measure of all this lies in the ability to actually finally land a job; nevertheless, I felt much better afterwards, because at least I was getting some work done in terms of "priming the pump." So, woo!
2) My UT3 Level. This is somewhat tied to the above, as the whole point is to make a couple of levels in order to show potential employers that designing "hardcore," FPS, and 3D game levels is something I can do just spiffy-keen. I had wrapped up most of the texturing, at least the first pass, and decided to put it up. As always, the actual time to prep it for distribution is longer than you would want, but I finally got it zipped up and placed up online. Much to my happy surprise, this time I was able to get someone from the forums to look at it pretty quickly. As I feared, the map crashed, but he was kind enough to post the log details, and another forum user pointed out what the issue was and how to fix it. This put me miles ahead of the last time I tried this (largely, I think, because I had textures down). After a bit of work, I managed to correct the problem and place the updated version online. Well, I think I did -- since the nature of the bug means that I can't test on my own machine, I have to have others test it to see if it runs on theirs. Still, at least this time I am more hopeful that it'll work. And if it does, than I can include it in my game design site and resume from here on out. Double-plus woot!
Today (Saturday) I shall be off to play some football, but upon my return we'll see if we get any comments about the map -- particularly if it's just something like "Hey, it worked!"
So yeah, that was some funky good news today.
unemployment,
games