GURPS: Transhuman Space

Jan 25, 2005 10:10

I loaned rikhei some of my GURPS: Transhuman Space roleplaying sourcebooks at ConFusion. Instead of hijacking her LJ comment to talk at length about this, I'll make a new post here. David Pulver's GURPS: Transhuman Space series is one of my favorite works of science fiction ever, despite not being a novel. It's almost a compendium of a certain radial category of SF tropes; a subgenre that matches the tastes of that subset of fen who are just as happy reading non-fiction pop-science futurics (like Great Mambo Chicken and the Transhuman Condition by Ed Regis) as they are when reading a narrative with characters. In the literature-centric convention culture I actually felt embarrased admitting to this.

jeffreyab said he likes TS but likes Traveler more. I guess this is correct; I didn't buy TS to actually play it (although I do and I enjoy it). Traveler is possibly better as a game qua game,* because in a "good" roleplaying setting the hero's campaign is able to change the world in the mythopoeic sense. I've been told that's what roleplayers want. When I play TS the roleplayer character's actions make a difference in the same limited personal sense as in real life. But I don't care; I mainly read or roleplay SF for the future shock, in which TS is unsurpassed.

More about ConFusion in the days to come. Particularly, there will be thoughts related to what motivates a SF/F audience to choose a particular subgenre of book, media, fannish activity, or other "ghetto of choice." Much of the con experience happened to converge profitably on this theme.

* Oh my ghod, I just said "qua," forgive me.

science fiction, transhumanism, game, sf, singularity, futurics, games

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