Deadlands / Doomtown survey

Jan 11, 2007 08:10

Dude. Dude!. Pinnacale have switched to Wordpress as a CMS, and have a nice little survey going. What games have you played of ours, and, um, what would you like to buy next. One of the options is a CCG.

Pinnacle want to know if we'd like a Deadlands themed CCG.Now, my ever humlbe and loving friends list. Don't all queue up at once. Go tell ( Read more... )

deadlands, doomtown, games

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shakalooloo January 11 2007, 13:44:50 UTC
They really are interested in capturing the female market aren't they? Judging by their survey, I mean.

And it reminds me that I still need to actually try out Hell on Earth and Reloaded...

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theweaselking January 11 2007, 15:46:48 UTC
Reloaded is brilliant. It's Deadlands, just much less crunchy when it comes to the mechanics. It's faster and simpler and my only objection to it is a side effect of the Savage Worlds mechanics: In Deadlands, where armor isn't useful and the weapons are very damaging, a starting character who isn't built to be super-tough stands a good chance of spending most of every fight Shaken and incapable of taking action, or of spending all their chips just avoiding that result.

And this problem goes away quickly as you gain a bit of XP, or if you just avoid ever getting shot, which I admit is totally a great plan, just not always totally practical.

Hell On Earth - meh, I'd skip it, myself. It never really grabbed me.

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I suppose a big part of the problem... shakalooloo January 11 2007, 20:14:20 UTC
...Is that if you do a full reset, it loses the depth of background and annoys old Doomtown players. If you don't, then it's absolute hell for new players to get into. If you do a "restricted" format with a new base set, then probably nobody's happy. As much as it pains me, with my 35 litres of Doomtown cards, I think only a clean start can possibly work- though crossover would be welcome, ie old characters in a new game ( ... )

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Re: I suppose a big part of the problem... shakalooloo January 11 2007, 20:15:39 UTC
Whoops, some would have guessed but I forgot to give my name. I clearly lose at the internet. It's Andrew Cunningham, 2 Pairs if you like, AndrewC if you read the right lists.

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Re: I suppose a big part of the problem... theweaselking January 11 2007, 20:27:34 UTC
And IMO, no accursed MRP. Especially not a large-scale MRPing so that nobody knows what their cards actually do.

The alternative to MRP is Magic-style banning, and outright removal of entire older sets, or else you get broken cards that weren't seen to be broken when first released that completely dominate the game - and without MRP, you can't make those cards any weaker. The only thing you can do is print *more* cards that are equally as broken, or remove those old broken cards from play.

As much as I love my Pistol Whips, they point that they're too strong until the latest printing *is* well founded.

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Re: I suppose a big part of the problem... matgb January 11 2007, 20:41:13 UTC
If they redid the same game, I'd hope they'd get the balance better.

Scratch that. I'd hope WE get the balance better. Because I'd be involved, I'd sic some precedent with no standing on em and point out the official website says I'm involved so I must be.

Small point it's my site is irrelevent.

But yeah, Pistol Whip is still a damn fine...

THAT's teh card I'm missing from my Collegium deck, I knew there were some 6 actions...

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Re: I suppose a big part of the problem... theweaselking January 11 2007, 21:00:38 UTC
And Arson. Arson is a personal favourite.

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Re: I suppose a big part of the problem... shakalooloo January 19 2007, 12:56:18 UTC
I remember someone mentioning that they thought that one of the reasons the game failed was due to there being no real chase cards ( ... )

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