(Untitled)

Jun 13, 2007 00:18

The game has consisted of evasions, retorts, fluff and to the point. It is truely a battle of wits.

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aratarmaiel June 14 2007, 06:02:01 UTC
Are you referring to what I think you're referring to, or something entirely different?

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master_marksman June 14 2007, 07:04:47 UTC
Probably what you think I'm refering to.

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aratarmaiel June 14 2007, 18:17:17 UTC
questions? ( realized later that we'd barely started playing at that point, though...)

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master_marksman June 15 2007, 01:50:12 UTC
Yes, and what are you talking about. We had been playing for just under an hour at that point.

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aratarmaiel June 15 2007, 05:46:16 UTC
Really? It didn't seem like it had been that long... Meh.

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master_marksman June 15 2007, 18:38:35 UTC
Ahh but remember hun, our conversations have a habit of warping space/time. More towards the time part than the space. If only we could harness that energy. The sheer potential is incredible. We would be like gods.

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aratarmaiel June 16 2007, 16:33:02 UTC
Or just, you know, see each other more often. I would settle for that.

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master_marksman June 16 2007, 18:24:49 UTC
I would too. But having conversation that can transport people and objects to diffrent locations would be awesome too.

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aratarmaiel June 18 2007, 08:54:01 UTC
Well yes. Now the question is how the hell do we harnes it. (and how the hell it got to be 2 in the morning... I swear I haven't been sewing THAT long... and it was 1030 the last time I looked at my watch. Well, before Nick got home. And then I realized it was 1 something but wanted to finish my project... of course, I decided against that when I realized how much more work it was going to be...)

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master_marksman June 18 2007, 23:22:03 UTC
You know how it can be. You're having fun (I assume you were enjoying your sewing) and putting all your focus in on something and your ability to gauge time goes out the window (the window, the second story window. If you don't know what you're about, we'll throw you out the window.)

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aratarmaiel June 19 2007, 06:26:06 UTC
That it does indeed. Maybe fun is the key to the time warp? (nevermind all the jumping and the stepping and the knee-knocking, but possibly related to the thrusting and going insane parts...)

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master_marksman June 19 2007, 18:08:46 UTC
It certainly is the key to making time move more quickly. The next question, how does one travel backwards?

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aratarmaiel June 19 2007, 18:14:01 UTC
I know how to slow it down. Just have the opposite of fun. I haven't managed backwards yet.

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master_marksman June 20 2007, 05:15:06 UTC
Perhaps if you reverse fun increasingly until finally time slows down to a standstill and then reverses. I'm sceptical as to wether you could bring it any farther past a standstill.

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aratarmaiel June 20 2007, 06:17:31 UTC
But if you have to be having inverse fun to do it, is it worth it anyways?

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master_marksman June 20 2007, 21:18:00 UTC
Perhaps it is. Some people derive a perverse pleasure out of 1/fun. If I were to do it it would be to be able to say that I had done it. It would certainly be awesome to be able to manipulate time enough to be able to study the happenings of the world. Not only that but you could be in more than one place at one time. No more double booking.And in that sense we have manipulated space as well, in a round about way.

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