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Alright, I'm a few weeks behind on the multi stuff so catch me up on the N7 Paladin. I'm determined to become good at this class because I love the whole shield idea. I run around all "don't worry guys, I will protect you with my face" and it feels pretty awesome until I misalign my shield and get shot to death.
I'm currently using this as my build. I don't have a low enough cooldown to pull off tech bursts so I skipped Incinerate. With the rest I went for durability and debuffs.
I'm using a smart choked/barreled Wraith IV and Multicapacitor III. It's my first outing with the Wraith and I'm sitting at a 170% cooldown. I hadn't noticed its initial weight got reduced by so much (120%, down from 150%) and I love that it feels similar to the Claymore. Would I be better off with the post-nerf Pirahna? Maybe something longer range? Should I go for a different gear slot item?
Any fun shield tricks? I noticed that, if I have the shield up, I can hold the move-backwards key and tap melee to instantly collapse the shield instead of going into the melee animation. I usually hate hacking objectives, but now when I get a really terrible one (think Thessia landing pad) I think yessss and set my shield up in an exposed spot. Also flinging guys across the map with shield melee is a joyous thing.
I haven't really gotten a handle on the Paladin, myself, but I've seen the ones with high kill counts run around with a Revenant for the most part. Apparently the shield itself can be used to set off tech bursts.
Thanks for the heads-up on that. I looked into it and the cryo shield can set off a Cryo Explosion if detonated by Energy Drain. The flame shield can set off a Fire Explosion if detonated by Snap Freeze.
I don't really use the Shield for its protection abilities, I have way too much fun sprinting across the field and bashing foes in the face with the light melee shield in the spirit of Captain America. Also, energy drain.
I've done that for bronze and silver matches, but haven't risked gold yet...
While there's nothing wrong with throwing the shield up to help with single-spot objectives or constantly deploying it while escorting a drone, the Paladin is best if the shield is treated as secondary.
First, Snap Freeze is the school bully that steels Cryo Blast's money and then kicks it into the gutter for good measure. Take the upgrades for distance and nerfing enemy movement speed. Brutes and Phantoms become easy to solo because they can't move fast enough to hit you with their close-range attacks (beware the Phantom's arm cannon, however, which will still be perfectly effective while she's chilled.) Like Shockwave and Smash, it goes through walls, so you can blast enemies who are behind cover before moving around said cover to shoot their faces off. Add the upgrade that increases damage enemies take while chilled/frozen and you won't even need to bother trying for detonation combos most of the time.
That being said, because Snap Freeze causes so much direct damage, if you're going for a detonation, setting it up with Incinerate is probably the best idea. It's really common for Incinerate's DoT to steal the kill if you set up with Snap Freeze and then hit them with an Incinerate that doesn't quite kill them; the DoT will finish the job in the time it takes Incinerate to cool down and for another Incinerate to travel to the target.
Ideally, the Paladin should be given a good close-range weapon, because Snap Freeze, even with the distance upgrade, can't be fired at someone across the map. The obvious choices are the Piranha, Reeger or Talon, but, alas, this is where we run into a Problem. The first two are Rare, the third is Ultra-Rare, all are crazy heavy and to maintain a weight bonus that allows power spam, you need to have them at a high level. This is virtually impossible for the Talon, being Ultra-Rare, but can be compensated for by giving it Lightweight Materials (which is, of course, Rare.)
A good alternative is the Eviscerator, which isn't great but does decent damage and doesn't weigh much. Failing any of these, a Hurricane or a Hornet with lightweight materials (if you've managed to get a Hurricane from a squad-goal box, it's the better choice) and a pistol as a backup for when you can't get in close. Gear that reduces power cooldown can also help mitigate weapon weight problems.
So, the only problem with making the Paladin eat bosses for breakfast is that you need some item or combination of items that lets you do high damage-per-shot, at close range, without sacrificing power spammability. If you have items to make that happen, it's a beast.
Thank you for the writeup! I agree that the shield's pretty situational but when I'm in those situations it makes me feel really cool haha.
I've actually got the weapons you mentioned at a decent level, so I'm going to have to go home and tinker around a lot with the class. I've got a good two or three specs I want to try out with this class now.
I'm currently using this as my build. I don't have a low enough cooldown to pull off tech bursts so I skipped Incinerate. With the rest I went for durability and debuffs.
I'm using a smart choked/barreled Wraith IV and Multicapacitor III. It's my first outing with the Wraith and I'm sitting at a 170% cooldown. I hadn't noticed its initial weight got reduced by so much (120%, down from 150%) and I love that it feels similar to the Claymore. Would I be better off with the post-nerf Pirahna? Maybe something longer range? Should I go for a different gear slot item?
Any fun shield tricks? I noticed that, if I have the shield up, I can hold the move-backwards key and tap melee to instantly collapse the shield instead of going into the melee animation. I usually hate hacking objectives, but now when I get a really terrible one (think Thessia landing pad) I think yessss and set my shield up in an exposed spot. Also flinging guys across the map with shield melee is a joyous thing.
Any Gold (or eep, Platinum) thoughts?
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I've done that for bronze and silver matches, but haven't risked gold yet...
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First, Snap Freeze is the school bully that steels Cryo Blast's money and then kicks it into the gutter for good measure. Take the upgrades for distance and nerfing enemy movement speed. Brutes and Phantoms become easy to solo because they can't move fast enough to hit you with their close-range attacks (beware the Phantom's arm cannon, however, which will still be perfectly effective while she's chilled.) Like Shockwave and Smash, it goes through walls, so you can blast enemies who are behind cover before moving around said cover to shoot their faces off. Add the upgrade that increases damage enemies take while chilled/frozen and you won't even need to bother trying for detonation combos most of the time.
That being said, because Snap Freeze causes so much direct damage, if you're going for a detonation, setting it up with Incinerate is probably the best idea. It's really common for Incinerate's DoT to steal the kill if you set up with Snap Freeze and then hit them with an Incinerate that doesn't quite kill them; the DoT will finish the job in the time it takes Incinerate to cool down and for another Incinerate to travel to the target.
Ideally, the Paladin should be given a good close-range weapon, because Snap Freeze, even with the distance upgrade, can't be fired at someone across the map. The obvious choices are the Piranha, Reeger or Talon, but, alas, this is where we run into a Problem. The first two are Rare, the third is Ultra-Rare, all are crazy heavy and to maintain a weight bonus that allows power spam, you need to have them at a high level. This is virtually impossible for the Talon, being Ultra-Rare, but can be compensated for by giving it Lightweight Materials (which is, of course, Rare.)
A good alternative is the Eviscerator, which isn't great but does decent damage and doesn't weigh much. Failing any of these, a Hurricane or a Hornet with lightweight materials (if you've managed to get a Hurricane from a squad-goal box, it's the better choice) and a pistol as a backup for when you can't get in close. Gear that reduces power cooldown can also help mitigate weapon weight problems.
So, the only problem with making the Paladin eat bosses for breakfast is that you need some item or combination of items that lets you do high damage-per-shot, at close range, without sacrificing power spammability. If you have items to make that happen, it's a beast.
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I've actually got the weapons you mentioned at a decent level, so I'm going to have to go home and tinker around a lot with the class. I've got a good two or three specs I want to try out with this class now.
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