slack zendo rules

Apr 13, 2016 09:51

Patterns: Emojis are treated as a group of individual items. Simple text is allowed (e.g. "8x ", which will be treated as 8 copies of that emoji). Complicated text is not (e.g. "elephant ears").

Compound Emojis: While it's possible to group multiple emojis into one item using parentheses (e.g. "(:elephant: :ear:)" will mean specifically an elephant ear, rather than a set of both an elephant and an ear), this is strongly discouraged.
For rule purposes, parenthesized things will count as a single emoji, and have all usual properties of such an item, but will retain all graphical aspects of their components; so, for instance, "(:elephant: :ear:)" will be flappy but also, paradoxically, sport a trunk and four legs.
To reiterate: unless absolutely necessary, avoid compound emojis!

And don't use thumbs in your patterns, please! (duh)

Pattern Rules: A rule will generally be a very simple statement. Color, shape, content, underlying idea, whatever can all be part of the intended rule.

Sample easy rule: "There are exactly two yellow emojis"

Sample medium rule: "Things that will wake me up in the morning" (can be made easier/harder by including or excluding things like :coffee: or :alarm_clock: in your initial setup)

Sample excessively hard rule: "The total count of visible eyes on all non-amphibians in the pattern is a prime number".

Setup:

Master comes up with a rule, and makes two patterns, and labels one :thumbsup: (which meets the rule) and the other :thumbsdown: (which violates it).

For Competitive Rules only:
Students start with 1 guessing stone each, and take turns in order. (if playing competitively)

Given lack of physical stones, master is to keep track of and post roster of stone totals any time the counts change.

Student turn: (Competitive Rules)
0) decide on a pattern, and how you want it scored (see below)
1) build the pattern, followed by a question mark (to make reading easier). if you want the Master to score it, can label it as such here.
2) If you want the students to vote on it, add an additional comment with the word "students"
3) if student voting, *all* students react to the "students" post (not the original guess) with :thumbsup: or :thumbsdown:, depending on whether they think it meets the rule or not. everyone who guesses correctly will get one additional guessing stone.
4) regardless of option chosen in step 2, the master will react to the pattern from step 1, so you have a consistent view of what meets and doesn't meet the rule.
5) active student may, optionally, hand in a guessing stone to guess the actual rule. If right, (s)he wins. If rule is already violated by a pattern on the board, the guessing stone is refunded (since no additional information was added). If the guess is consistent with the existing clues but is still wrong, the master has to build a counter-example.
The student may repeat step 5 until (s)he guesses the rule (and wins the game!), decides to stop, or runs out of guessing stones, and then the next player goes.
(As a general guide, the guess is correct when no counter-example is possible; so if the phrasing is different but the statement is logically equivalent, it is still a win.)

Student turn: (Friendly Rules)
(step numbers are kept consistent with competitive rules for easier tracking)
1) build a pattern, followed by a question mark (to make reading easier).
4) the master will grade the pattern (using reactions)
5') At any point, any student can try to guess the rule. If right, (s)he wins. If rule is already violated by a pattern on the board, nothing happens. If wrong, the master has to build a counter-example.
(As a general guide, the guess is correct when no counter-example is possible; so if the phrasing is different but the statement is logically equivalent, it is still a win.)
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