Comic Oligopolies

Aug 08, 2015 00:31

I watched the documentary "Stripped" last night, and enjoyed it. But it was trying to do too many things to really be a good documentary. The part I enjoyed most was hearing the artists talk about their process for "being funny" every day.

Many of the interviewees have created web-based comics, and so there was a longer-than-necessary section on "how do webcomic authors make money." (Like I said, it tried to do too many things.) There was also a fair amount of incomprehension from the older artists: "that's the part I want somebody else to take care of", "how do these kids make money", "I just like it when a bag of money shows up regularly", etc.

Although the comics syndicates do compete with each other, they form an oligopoly. And the gatekeeper function of that oligopoly is, I think, a large part of what kept artists paid. We know people will make comics--- even surprisingly good comics--- for a pittance, and that there are thousands of hopeful cartoonists out there. (One stat was something like 1 in 3500 applications gets accepted by the syndicates.) A gatekeeper can cut off this supply curve, thereby keeping prices (wages) high. You either are the top 1% and earn a decent living, or eventually go do something else with your life.

The web changes this, although in a complicated way because the revenue stream isn't the same. But it means nobody is saying "no" to a comic artist--- they might be a failure in the market, but they aren't getting rejected by an editor. That suggests that the distribution of money will look different, too.

comics, economics, movies

Previous post Next post
Up