Suppose you're playing D&D and have a house-rule spell that does 100 attacks, each performing 1 point of damage to a random live enemy. (Suggested name: Schmendrick's Death From Papercuts.) So, if you are facing exactly one opponent it performs 100 hit points of damage to him; if you are facing 100 enemies each will get, on average, one point of
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so, um? for fewer than 100 opponents, take lowest hit point value and multiply by number of enemies. if result is <100 apply damage evenly, eliminate lowest HP opponent(s) repeat using adjusted HP totals until all 100 points have been doled out. if result on subsequent checks is greater than remaining damage divide remaining damage points evenly to remaining opponents, with highest HP total receiving any excess damage.
Melf the wizard faces 3 kobolds (HP 7) 2 bug bears (HP 23) and a firbolg (HP 45) He casts the spell: the lowest HP(7) x 6 opponents = 42 damage divided equally, 58 points of damage remaining. Kobolds are eliminated, bug bears (HP 23-7=16) firbolg (HP 45-7=38) 16 X 3 = 48 <58 16 points divided to each opponent, bugbears eliminated. firbolg (HP 38-16=22) receives remaining 10 points of damage.
Or you could total the hit points of the opponents, subtract 100, and allocate the remainder evenly to the limits of the creatures. That would unfairly damage the "big" opponents in favor of the little ones though. in the above example 112-100=12HPs remaining, or 2 HP per opponent. I favor the first solution.
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If we modify your example a bit it is easy to calculate it exactly. If we have 1 kobold with 7 hit points and 5 epic kobolds with 100 hit points then the spell will never kill an epic kobold (except maybe on the very last attack, which we can ignore.) In this case we just have a binomial distribution: how likely is it that we will roll a 1 fewer than 7 times? That works out to about 0.13%.
Unfortunately I don't see a simple way of handling death, which breaks the binomial distribution. If one 7-point kobold dies the others are more likely to get hit.
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