Alchemilla Hospital (Foggy Side)

Jun 13, 2008 15:57

[Monsters: Dogs (outside); nothing inside]

[Tasks:
-When the characters enter, they hear the sound of gunfire from the Examination Room. If they investigate, they'll meet the hospital director, who will be unpleasant at them and then leave.
-From the hallway, the sound of breaking glass, in the Director's office. It's a mess inside, books and papers strewn all over. One book on the desk, if inspected, will give information on a plant with hallucinogenic properties [I'll paste in the entry if it's needed]. Behind the desk, a broken jar of a strange red liquid will be found.
-There's not much else; characters should check the elevator, which will show buttons for the basement and three floors. After some more exploration (there's a morgue with bodies on stretchers and a generator in the basement; the upper floors aren't accessible outside of a small room just outside the elevator with a locked door to the rest of the floor), when they check the elevator again, a fourth floor will be added. This will lead to a set of messy, blood-spattered hallways, lined with jammed doors. The way back to the elevator will be locked behind the characters.]

The building is old, though repeatedly renovated, with whitewashed exterior and sturdy brick walls. "Alchemilla Hospital" reads the sign above the entrance.

The interior is simple, but professional-looking, with marbled green tile, clean white walls, and helpful posters. Padded leather benches offer a seat to visitors, and a dark-varnished wooden counter separates the office from the lobby. A set of doors at the end of the room separates it from the hospital proper.

shatterplot

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