... different schoolyard. Okay. Well, that's not weird or anything.
Steph rolls her sleeves up, ties her hair back, and advances into the courtyard. This whole place is bizarre and kind of terrifying, but she's just gonna go with it -- at least for now. There has to be a way out somewhere.
Or someone who needs saving, or helping. The old lady seemed clear on that.
"Hello?" she calls, not too loud. "Anyone else around?"
The fight is furious but not fast. Steph's reluctance to kill things is fast becoming a serious problem -- they keep falling down and getting back up, down and back up, until Steph realises that she's only going to wear herself out and they're never going to stop.
"I guess it's too late to ask if you wanna be friends," she mutters grimly, and lifts her spiked club, looking the foremost creepy-child-thing full in the face.
...and then she breaks and sprints for the lobby doors. She can't do it, it'd go against everything she's worked so hard for, it'd put her right back to trying to kill her dad on that stupid bucket of money --
Doesn't mean she doesn't kick the doors furiously when she's slammed them behind her, though. Stupid freaking Bat-things.
The building has undergone renovation. Or maybe reverse-renovation: it's now a mass of rusty, blood-smeared grates and chains. The posters, benches, and lockers are all gone, leaving only the halls and doors.
Steph is starting to feel a little bit like she's fallen into a bad dream, and a little bit like she won't be surprised by much of anything. Bloody grates and chains? Sure. Uhm.
(It's all too real to be a dream, this is her problem. Dreams don't generally smell quite so foul, or leave muck on her shoes, or hurt when freaky child-things stab.)
Still. Okay. Child-things are outside; Steph is inside; this is good.
And it seems basically the same layout. Although -- why are there telephones in that room? Steph hesitates, and then enters carefully to stare.
Black rotary phones and scattered playing cards, all dusty and stale-smelling. One card looks different from the others- just two black boxes on a yellow background. It's a bit stiffer than your normal playing card, too.
It looks ... like it's for a reason, or something. She hangs on to it, flipping it absently between her fingers as she looks around the rest of the room.
The telephones don't work, right? She picks a handset up to listen for a ring tone.
Steph rolls her sleeves up, ties her hair back, and advances into the courtyard. This whole place is bizarre and kind of terrifying, but she's just gonna go with it -- at least for now. There has to be a way out somewhere.
Or someone who needs saving, or helping. The old lady seemed clear on that.
"Hello?" she calls, not too loud. "Anyone else around?"
Reply
Yeah, that comes out of the darkness.
Reply
Steph swallows nervously.
"Okay, anyone else?"
Reply
Reply
"I guess it's too late to ask if you wanna be friends," she mutters grimly, and lifts her spiked club, looking the foremost creepy-child-thing full in the face.
...and then she breaks and sprints for the lobby doors. She can't do it, it'd go against everything she's worked so hard for, it'd put her right back to trying to kill her dad on that stupid bucket of money --
Doesn't mean she doesn't kick the doors furiously when she's slammed them behind her, though. Stupid freaking Bat-things.
Reply
Reply
(It's all too real to be a dream, this is her problem. Dreams don't generally smell quite so foul, or leave muck on her shoes, or hurt when freaky child-things stab.)
Still. Okay. Child-things are outside; Steph is inside; this is good.
And it seems basically the same layout. Although -- why are there telephones in that room? Steph hesitates, and then enters carefully to stare.
Reply
Reply
It looks ... like it's for a reason, or something. She hangs on to it, flipping it absently between her fingers as she looks around the rest of the room.
The telephones don't work, right? She picks a handset up to listen for a ring tone.
Reply
After all, none of them are even plugged in.
Reply
Not that she has anyone to call anyway -- the phones haven't worked ever and she isn't sure she remembers any numbers from the world before Eden.
So ... why are they here?
She frowns, and then shrugs and turns back towards the corridor, stuffing the card absently in her pocket. Least of her problems right now, really.
Reply
Reply
Reply
riiiiiiing
Reply
weird.
"Hello, Steph's House of Creepy Weirdness, how can I help you?"
Reply
"Lisa, no! Don't leave! Don't! He'll-"
click
The dial tone hums across the line.
Reply
Leave a comment