[Long] WoW is still in a little bit of a lull overall. We did raid Saturday, and managed a successful run through most of Firelands - even got Elly her firecat-form staff from Staghelm fiiiinally. That puts us approximately 3 FL runs and a Ragnaros kill away from having a Dragonwrath. Well, that's not going to happen before MoP comes
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Y'know, the more I think about it, the more I affirm the conclusion that the fall of Theramore was just a bad thing to turn into a scenerio.
Scenerios look to be good as relatively quick activities with a lower barrier for entry than dungeons. They're shorter, they require fewer people, they're balanced around the idea of not needing specific classes/roles. There's a lot of cool stuff you can do with that, and it sounds like Blizzard has in some cases. And piling on cinematics or lore-heavy dialogue slows things down.
The invasion/bombing of Theramore is a major lore event meant to shake up and revitalize the conflict between factions after their having to pull together (to some degree) against the Burning Crusade, the Lich King, and Deathwing. It makes plain that the Horde, and specifically Garrosh, has no qualms about using "weapons of mass destruction," not that this was in doubt. It shakes up the status quo by giving Jaina, one of the major peacemakers of lore, a reason to fight. It's very sad that game balance/design reasons will prevent a lot of the logical fallout, but the event was meant to stir things up for increased inter-faction conflict in Mists of Panderia.
The problem is, those two things don't mesh well. Scenerios are all about being quick, fun, repeatable activities. Theramore's Fall is all about heavy lore, story direction, and developing the world and NPCs. Whoever decided to combine the two missed the central points, I think. A scenerio was simply a bad medium for Theramore's story.
Scenerios look to be good as relatively quick activities with a lower barrier for entry than dungeons. They're shorter, they require fewer people, they're balanced around the idea of not needing specific classes/roles. There's a lot of cool stuff you can do with that, and it sounds like Blizzard has in some cases. And piling on cinematics or lore-heavy dialogue slows things down.
The invasion/bombing of Theramore is a major lore event meant to shake up and revitalize the conflict between factions after their having to pull together (to some degree) against the Burning Crusade, the Lich King, and Deathwing. It makes plain that the Horde, and specifically Garrosh, has no qualms about using "weapons of mass destruction," not that this was in doubt. It shakes up the status quo by giving Jaina, one of the major peacemakers of lore, a reason to fight. It's very sad that game balance/design reasons will prevent a lot of the logical fallout, but the event was meant to stir things up for increased inter-faction conflict in Mists of Panderia.
The problem is, those two things don't mesh well. Scenerios are all about being quick, fun, repeatable activities. Theramore's Fall is all about heavy lore, story direction, and developing the world and NPCs. Whoever decided to combine the two missed the central points, I think. A scenerio was simply a bad medium for Theramore's story.
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