Dungeoncraft

Apr 07, 2014 20:38

I'm doing something I haven't done in a couple of decades: designing a dungeon. Mapping on graph paper, a key with numbered encounters and boxed text, the works.

And I am having a blast.

It's for the "megadungeon"-style game I mused about here. It's intended as a low-level "starter area" for beginning characters, three days' travel from the "home base" town described in the linked post.

I really want to run this, at least as a one-shot. Maybe online using a chat program or something.

I am totally not cackling fiendishly and rubbing my hands together.

rpg campaign ideas, game mastery, dungeons and dragons

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