I have a moment in between things, in part because of the rain causing an impromptu study hall rather than doing various sports outside, to mention my weekend jaunt to Madrigal. The winner of the betting pool about me getting lost, kind of, is
russiandude, as I did make one phone call to
bitsyboo but not for directions! I have to say the GPS worked perfectly,
(
Read more... )
I am a dilettante archer, and I am making a good faith effort at trying the foam golf balls. I have been using the lighter unsealed neon colored ones though. When I saw the ones Monster Camp was using get employed it was pretty scary. After the little archery duel mod was run by jjmarika several of us started seriously considering switching to them.
The healing output of the town can in fact be pretty frightening at times. And I know I'm as much to blame for that as others. About halfway through the Ruby Circle fight I basically just stuck to running back and forth between the front lines and the tavern. One minute in the tavern to refresh my Aura of Healing, and then rush outside to spread it around where needed. Rinse, repeat. I honestly don't know whether to consider this good tactics or cheesy abuse of rules mechanics.
Reply
1. people don't want to fight them, which is less fun for the players who presumably want to fight things, and
2. the basic strategies for dealing with a line like that are also unfun for players. (By basic strategies I mean the things you do to polearm walls to make them not as effective - pelting them with spells or arrows, or unleashing some hideous maim-beast on them.)
Reply
"OKAY today we're going to take on the Agony Beast...not too hard...it's when we get to the Root and Maim beast that it gets tougher...Drain, Destroy, Paralyze, and Death are going to be rough."
Be well.
Reply
In part it comes down to how the polearms are constructed and how they are wielded. Also, unless the creature is mindless or suicidal, it would not advance into the teeth of polearms. What really needs to be done is to put out more casters/archers to counter the polearm lines. I don't think there's anything wrong with the PCs fielding effective formations. However when there aren't enough NPCs to field an effective formation (based on number of NPCs, number of weapons, etc.) then it gets tiresome after a while. The NPCs have to exert more energy to try and give the PCs a challenge or come up with wonky mechanics.
The healing output of the town can in fact be pretty frightening at times. And I know I'm as much to blame for that as others. About halfway through the Ruby Circle fight I basically just stuck to running back and forth between the front lines and the tavern. One minute in the tavern to refresh my Aura of Healing, and then rush outside to spread it around where needed. Rinse, repeat. I honestly don't know whether to consider this good tactics or cheesy abuse of rules mechanics.
If you've got it then why not use it? That's more of an issue with the system more than anything else.
Be well.
Reply
Reply
Be well.
Reply
For example, I really like the way that Soothing Touch (and other 10 seconds to Stablize effects) can spontaneously create new mid-battle goals for multiple players ("I need to stablize him, cover me!").
Reply
Reply
Be well.
Reply
Leave a comment