Doing 3 Amp is no biggie because it unlocks 2 things, Booster and Seal.
The cool thing about doing some Seal early on is that it keep extending the window you have/need to do Ice Strike.
If you don't have Slow (and a lot of people don't because they took MP Eater and then thought "well, I can freeze stuff, why do I need Slow?" yadda yadda), it's absolutely imperative that you get Ice Strike because you need it.
But if you do have Slow, some Booster, some Seal, you don't need it as soon. Of course it's your money attack, and you should still do it before Spear or Comp. The thing about Seal...1 point =38% success rate. Not bad. But 5 points is 50% success rate.
If I decide to follow through on my IL Mage I'm working right now and take it to 70, I'll probably do it like this:
70: 1 Ice Strike (because you can still use it as a last resort when you're inside a mob doing Lightning) 71: 3 AMP 72: 1 Booster, 2 Seal 73: 3 Seal 74-76: 9 Booster 77: 1 Booster, 2 Ice Strike 78-86: 27 Ice Strike
I'll admit, I don't have all of the nuances of the 3rd job stuff down, as in nice combos and the like, but to me, Slow+Seal+Fast 2nd job attack is key, especially because I am LUK-less and have absolutely no defence. For you, maybe that's not as important. But for me, it's critical because I take an absolute beating.
But you're welcome. Slow and Seal are freakin' awesome.
I can see how it works out. Slow is definately a valuable skill. More so over MP eater. A few of my friends say that by maxing slow, I ruined my second job build but, i've begged to differ on the premise that not everything can be frozen. Also, slow is great when you wanna slow monsters down from closing in on you and always keep them out of attacking range so you can hit them.
Seal looks important but, do I really need such a large amount of it early on? I figured my build could look something like this:
70: 1 AMP 71: 2 AMP 1 Booster. 72: 3 booster. 73: 2 IS. 1 seal. 74-78: 12 IS. 79: 3 booster. 80: 3 booster. 81: 1 booster. 2 IS. 82...etc: Max IS.
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Your build looks pretty decent too. I can see how a combo of seal and speed would be great against Red Drakes, Macis..etc. I wouldn't find levelling impossible if I held off working on my IS between 78-86?
The cool thing about doing some Seal early on is that it keep extending the window you have/need to do Ice Strike.
If you don't have Slow (and a lot of people don't because they took MP Eater and then thought "well, I can freeze stuff, why do I need Slow?" yadda yadda), it's absolutely imperative that you get Ice Strike because you need it.
But if you do have Slow, some Booster, some Seal, you don't need it as soon. Of course it's your money attack, and you should still do it before Spear or Comp. The thing about Seal...1 point =38% success rate. Not bad. But 5 points is 50% success rate.
If I decide to follow through on my IL Mage I'm working right now and take it to 70, I'll probably do it like this:
70: 1 Ice Strike (because you can still use it as a last resort when you're inside a mob doing Lightning)
71: 3 AMP
72: 1 Booster, 2 Seal
73: 3 Seal
74-76: 9 Booster
77: 1 Booster, 2 Ice Strike
78-86: 27 Ice Strike
I'll admit, I don't have all of the nuances of the 3rd job stuff down, as in nice combos and the like, but to me, Slow+Seal+Fast 2nd job attack is key, especially because I am LUK-less and have absolutely no defence. For you, maybe that's not as important. But for me, it's critical because I take an absolute beating.
But you're welcome. Slow and Seal are freakin' awesome.
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Seal looks important but, do I really need such a large amount of it early on? I figured my build could look something like this:
70: 1 AMP
71: 2 AMP 1 Booster.
72: 3 booster.
73: 2 IS. 1 seal.
74-78: 12 IS.
79: 3 booster.
80: 3 booster.
81: 1 booster. 2 IS.
82...etc: Max IS.
___
Your build looks pretty decent too. I can see how a combo of seal and speed would be great against Red Drakes, Macis..etc. I wouldn't find levelling impossible if I held off working on my IS between 78-86?
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