We got the Tengu Boss (Black Crow) and Himes (Dreamy Ghosts)
Himes are better EXP than Gobis:
Ideal Party is 1 Priest (10x+) + 1 Polearm DK (9x+) + 1 Hermit (9x+) Himes are also a good map for Meso Explosion Build CBs partied with a Priest. The map layout is like this:
0_________________x
0 = Entrance x = End of the map
CB should sit at x and the Priest should go from x to 0 and back to x while healing Himes (Yes, they're weak to heal) to allow them to mob up. In which the CB will finish them with M.E.
Maximum EXP for a Priest and DK, is 1 or 2 Priests + 1 or 2 DKs: So, 1 Priest + 1 DK 1 Priest + 2 DKs 2 Priest + 1 DK
The map is also good for Archers with maxed Arrow Rain and Arrow Eruption. If you have Blizzard for Snipers, it's also helpful. Any Warrior class that can find a Priest to train with will get great EXP.
The Tengu Boss is weak to Lightning. White Knights are recommended, as they can do knockback damage with each hit while being Lightning Charged. Tengu does 5.5k Touch Damage, and 7-8k Magic Damage. Spawns every 23 hours once killed.
The first new Map in Jipang has Ghost Lanterns and Nightfoxes. It's great EXP Level 45-70. The map after is Water Goblins, which is great EXP for Level 65-80.
Ghost Lanterns can be damaged with heal, although Ice is very effective. They also drop Liu Bei Daggers and 30% Dagger Scrolls in JMS, so it's Bandit heaven.
Goblins and Samiho (3-Tailed Fox) are both weak to Fire, so a F/P Wizard can get some nice EXP there. Although, it'll be crowded with Sins.
We got the Tengu Boss (Black Crow) and Himes (Dreamy Ghosts)
Himes are better EXP than Gobis:
Ideal Party is 1 Priest (10x+) + 1 Polearm DK (9x+) + 1 Hermit (9x+)
Himes are also a good map for Meso Explosion Build CBs partied with a Priest.
The map layout is like this:
0_________________x
0 = Entrance
x = End of the map
CB should sit at x and the Priest should go from x to 0 and back to x while healing Himes (Yes, they're weak to heal) to allow them to mob up. In which the CB will finish them with M.E.
Maximum EXP for a Priest and DK, is 1 or 2 Priests + 1 or 2 DKs:
So, 1 Priest + 1 DK
1 Priest + 2 DKs
2 Priest + 1 DK
The map is also good for Archers with maxed Arrow Rain and Arrow Eruption. If you have Blizzard for Snipers, it's also helpful. Any Warrior class that can find a Priest to train with will get great EXP.
The Tengu Boss is weak to Lightning. White Knights are recommended, as they can do knockback damage with each hit while being Lightning Charged. Tengu does 5.5k Touch Damage, and 7-8k Magic Damage. Spawns every 23 hours once killed.
The first new Map in Jipang has Ghost Lanterns and Nightfoxes. It's great EXP Level 45-70. The map after is Water Goblins, which is great EXP for Level 65-80.
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Ghost Lanterns can be damaged with heal, although Ice is very effective. They also drop Liu Bei Daggers and 30% Dagger Scrolls in JMS, so it's Bandit heaven.
Goblins and Samiho (3-Tailed Fox) are both weak to Fire, so a F/P Wizard can get some nice EXP there. Although, it'll be crowded with Sins.
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