Whooaa, I like the look of
Fracture (watch the trailer!!). Talk about an interesting way of a 'non-linear' game. Interesting how the technology in games keep improving like this. It's going beyond just 'great graphics'. Well then, here's another PS3 game for me to look forward to, considering there aren't many for me in the first place. (Wait, is it even coming to Japan? GoW was a few months late in releasing to Japan too)
Speaking of which, when Nomura said Versus' battlefield will be 'dimensional', I hope he means it like what we see in the Spiderman movies. Like how they not only go back and forth and right to left, but also go up and down. (well, KH2 did kinda give us a up-down experience in the first Xemnas battle but it was a pseudo-updown experience) If the (second) Versus trailer was Nomura's image of the gameplay he wants, I guess we can hope for the kind of gameplay I'm hoping to see, too. Just that I hope they don't get limited by the PS3's engine or something.
... Come to think about it, we haven't heard from Nomura in some time, haven't we? (besides the KH2FM+ Ultimania interview) Kinda miss hearing him but in a way I'm glad to think that he's having more time to spend on working on his games (because we kept getting interviews of Nomura that I started to think his work was to be interviewed only XD;).
On to the topic of game's graphics, why are 2D games' battle graphics always... pixelly? I mean with all those pixel sprites and stuff. At least it's nice to see the Guilty Gear games and the newer games like Grim Grimoire and Odin's Sphere are starting to break the pixelly tradition but why didn't they start this earlier? Is it the technology or is it just because pixels are easier to animate? At least I wanna see Flight-Plan make their games like this, even for an SRPG. They got it halfway in DSS (characters are pixels but their attacks' effects are cel-animated) so going fully in their next game would the best thing ever.
Oh, and why must the characters be super-deformed, too? Like I said before, is it because it's easier to animate? If game developers can put the effort in making 3D games, I don't see why they can't do the same for 2D games unless I'm missing something here. For a company with a huge 3D franchise, I was expecting Squenix to do the same for their 2D games but after looking at FFT, FF12RW and Subasekai, looks like that's not the case. WHAT'S WITH THE PIXELS!? Nothing wrong with them, I just don't get why they don't give love to cels. :/
Kurot gets the best presents on her birthday, it's so cute. :D *gives her a hug randomly* (Yeah, suddenly my DA's favourites has a bunch of AB fanarts in it)