The funny things that developers forget

Apr 17, 2009 14:53

Any Level

After extended effort and work, anyone can become exhausted.

Attack: Level +4 vs Fortitude
Endurance maintain DC 12+ two-thirds level, worsen DC 11+ two-thirds level or lower

Target is normal

Initial Effect The target becomes tired.

The target is tired and faint

The target is exhausted.

*Rather than make checks during extended rests, make attack rolls and worsening checks every 2 hours of walking past 8 hours of travel (hence why people stop after 10 hours of walking).  Similarly, make attack rolls and worsening checks every hour of double-speed marching past the first 4 hours of travel.  Unlike diseases, you can’t become less tired over time.  All effects of continued exertion fade after a full extended rest.

Anyway, if you know what I'm talking about, give me feedback.  Fair?  Or not?

d&d4e rules, gaming

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