I'm running a Mage: the Ascension game that follows pretty closely to the "Judgment" storyline in the Ascension book. However, at the end of the story, I am planning for the discovery of the tenth sphere* to change reality into the world described in Mage: the Awakening. The PCs will be the only ones who notice anything is different
(
Read more... )
Have you ever seen the BBC show "Primeval"? Right at the beginning of the series one character makes a seemingly insignificant mistake and winds up returning to a world at once familiar and profoundly different -- and the best part about the series was that he COULDN'T change it back. He the lone survivor of a reality that had technically never existed, and the way he and the other characters (who didn't remember the reality he'd started in) coped with it became one of the key features of the rest of the series.
There's also the character "Galactus" in the Marvel Comics (the sole-survivor of the universe which pre-dated our own) and the "Psycho-Pirate" character from the DC Comics Crisis on Infinite Earths (a multiverse is condensed into a single universe and he is the only one who still remembers the previous universe).
It's really fertile ground and, since the Storyteller system is intended to let us do what we want, I think you could do a lot with this Reality Reformation.
Reply
I have five players so I'm actually toying with the idea of making each of them physical representatives of the five towers. I don't know how I would work that in, but it's very tempting.
Reply
Leave a comment