Post-Game

Sep 19, 2010 02:47

Couple sessions to catch up on here.

Had the group go through a bit of a light-hearted thing for a bit--they had to audition, undercover, for a play about themselves, and I did a bit of parodying of the PCs in good old Ember Island Players style. The dwarf took notes on ways to improve himself, and has adopted a battlecry used by an actor trying to play him.

Then I dropped the other shoe, and the play took on more sinister propaganda overtones. Now they're going after agitators and spies, and there are some nasty (and hopefully exciting) surprises planned for them ahead...

Spent some time organizing things, too, planning out treasure distribution. I've decided to start being more liberal with the parcel system--nobody seems to be actually SPENDING all that gold I'm lobbing at them so I'm going to start supplying consumable items that they might not have noticed--interesting potions and such--in the place of some of the objects d'art that the parcel system normally calls for, or in the place of some of the healing potions that are presented. It might still be stuff they sell, or it might be stuff they hang onto and find a use for later on. I'm also going to start chucking in the odd wondrous item that they might not have asked for on their "wish lists" because it's not a mathy item--stuff that does Cool Shit but isn't necessarily as vital as that +3 sword.

I might have to put in some other stuff, too--I have done next to nothing with rituals and residuum, and I have done next to nothing with alchemy. They're not pushing me for the ritual scrolls, exactly, but it won't hurt to throw some at them as additional tricks, just to give them some more options...

d&d

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