I loves me some
Trail of Cthulhu. I ran a one-shot for Halloween that I think was pretty successful. I'm thinkin' of writing up the scenario for some form of publication, I liked it so much. But that's not what this post is about.
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What is it about? Click to find out! )
In a less well-run horror RPG, that sense of dread is often lacking. Such games often turn into an action movie.
Aweseome Halloween game, by the way!
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*A one shot run by Dave Plunket.
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I think RPG players can enjoy that interplay in a different way (I know I have), and I think it's a valuable thing to consider on the endless path to running a better game. I think roleplaying is in many respects a better way to enjoy fiction than literature and film... and in many respects worse. I'm constantly making an effort to understand what mechanically works in literature and film, how it can be borrowed, how it can't, and what's unique about RPGs that I can use to make fiction that's enjoyed in a new and interesting way.
I just haven't run much horror myself ( ... )
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Thanks!
Obviously, you're totally right that suspense and threat can work in RPGs.
no matter what my character does, the nightmare is waiting at the end.
That's an interesting point. Indeed, now that I think about it, in horror film and literature protagonists often seek outside help, try to get somebody else to fix the problem for them. That's a common structural device in lots of stories -- refusing the call to adventure -- that is in fact hyperdeveloped in horror. When the police blow it off, or the psychic can't chase the ghosts away, it emphasizes that the problem belongs to the protagonist, and that they can't escape from it. Perhaps we should encourage RPG players to have an episode of refusal, to remind the players that they can't escape.
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In RPG, there is the added advantage that unlike in most Hollywood movies, there may be no surviving. This gives a sense of jeopardy that say, Jurassic Park, doesn't have. Going in, you know that they will likely kill lots of people, but it won't be the annoying children or the lead couple. In an RPG, especially CoC you can have a total party kill or survivors can be anyone. No one has top billing.
I do think this is a valuable exercise. I think Pjack and i are pointing to exceptions, because the exceptions show important correlaries or new lines of inquiry.
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