So, after last night's D&D 4/e game -- the end of the campaign -- I was playing around with some thoughts about a new class. I should warn you, this post will be all stream-of-consciousness
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I'm actually not a fan of the Wizard's so-called flexibility. I mean, if you know the situation, maybe it's nice, but I feel like it is actually a detraction from the 4/e design principles. That said, since they played with that framework, so could I.
I'm also thinking about having Dailies be regular attacks, but use the Sustain Minor idea as a way of prolonging the Chain for a minor benefit -- but only sustainable if you attack and hit each turn (and maybe only against the foe you hit in the first place).
And instead of minor action, treat each encounter as an Immediate Reaction -- enforcing only one per turn, even if you have more. And a class feature or feat could allow you to treat one Chained Immediate Reaction as a Chained Free Action per turn at paragon, something like that.
(Well, some would have Sustain Minor. Others would be effectively reliable.)
But, you're right in that having a class that takes a minor+standard to do what others do in just a standard is BS. You've given me a lot to think about.
I'm not sure about the Immediate Reaction thing, mostly because Immediate Actions are kind of at a premium as they're the only actions you can take outside your turn (besides Opportunity Attacks). Might be easier just to have a "You get the keyword Chained. You may only use one power with the Chained keyword per round. At paragon level...blah blah."
I remember reading somewhere that one of the developers (I don't remember which one... Mike Mearls?) regretted implementing elemental resistance as just a damage resistance thing. An alternative that he suggested was that maybe if you were resistant to certain things, you'd react in a certain way when hit with it. Something like:
Resistance Fire: You get +5 on saves against fire damage. Also, when struck by fire damage, you may use an immediate reaction to make a basic melee or ranged attack against the enemy which injured you.
I was thinking about the Arcane Hunter, and it occurred to me that something like that would be pretty cool. Also:
Arcane Backlash Free action Close burst 1 Trigger: You take ongoing damage. Effect: All enemies in range take damage equal to the ongoing damage that you took. Sustain minor: This power continues until the end of your next turn. Special: If you are taking ongoing damage from multiple sources, only the one dealing the most damage is applied to enemies with this power. If you are not taking any ongoing damage, the power ends.
Might not be thematically appropriate but I've always loved the idea of "I'm hurt so I'm making you hurt too."
First of all, I love "Arcane Hunter."
I'm actually not a fan of the Wizard's so-called flexibility. I mean, if you know the situation, maybe it's nice, but I feel like it is actually a detraction from the 4/e design principles. That said, since they played with that framework, so could I.
I'm also thinking about having Dailies be regular attacks, but use the Sustain Minor idea as a way of prolonging the Chain for a minor benefit -- but only sustainable if you attack and hit each turn (and maybe only against the foe you hit in the first place).
And instead of minor action, treat each encounter as an Immediate Reaction -- enforcing only one per turn, even if you have more. And a class feature or feat could allow you to treat one Chained Immediate Reaction as a Chained Free Action per turn at paragon, something like that.
(Well, some would have Sustain Minor. Others would be effectively reliable.)
But, you're right in that having a class that takes a minor+standard to do what others do in just a standard is BS. You've given me a lot to think about.
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I'm not sure about the Immediate Reaction thing, mostly because Immediate Actions are kind of at a premium as they're the only actions you can take outside your turn (besides Opportunity Attacks). Might be easier just to have a "You get the keyword Chained. You may only use one power with the Chained keyword per round. At paragon level...blah blah."
I remember reading somewhere that one of the developers (I don't remember which one... Mike Mearls?) regretted implementing elemental resistance as just a damage resistance thing. An alternative that he suggested was that maybe if you were resistant to certain things, you'd react in a certain way when hit with it. Something like:
Resistance Fire: You get +5 on saves against fire damage. Also, when struck by fire damage, you may use an immediate reaction to make a basic melee or ranged attack against the enemy which injured you.
I was thinking about the Arcane Hunter, and it occurred to me that something like that would be pretty cool. Also:
Arcane Backlash
Free action
Close burst 1
Trigger: You take ongoing damage.
Effect: All enemies in range take damage equal to the ongoing damage that you took.
Sustain minor: This power continues until the end of your next turn.
Special: If you are taking ongoing damage from multiple sources, only the one dealing the most damage is applied to enemies with this power. If you are not taking any ongoing damage, the power ends.
Might not be thematically appropriate but I've always loved the idea of "I'm hurt so I'm making you hurt too."
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