Tarting One's Wares: Fallen

Jan 07, 2009 21:35

Its always lovely when someone recommends something and they turn out to be right; its happened twice this week. I wrote a game over Christmas and wasn't quite sure what to do with it next. Robin recommended Story Games for advice on publishing indie rpgs, and they recommended Collective Endeavour. Both forums have been very helpful so far, even forgiving my half-asleep divitness of posting in the wrong place.

Anyway, the game (pasted from the Collective Endeavour forum):

"The basic premise is that you play a star that has fallen to earth due to your fascination with mortal concerns. When you fell, you lost your starlight and your memory. Recently something triggered the awareness of what you were and a longing to go home, but you are held to earth by your lack of star stuff and ties that you have developed (either as a result of your fall or made during your "blank" period).

In terms of play, its one character in the spotlight per session, with other players taking on the roles of major NPCs. The background details generated during character creation are used to give an idea of the general tone of what each player wants out of their session. Hopefully it can be run in a reasonably traditional way with a GM, but also as a completely co-operative experience, but in both cases ideally every one would be contributing ideas as to what is likely to happen and who the characters are likely to meet.

I hope it would appeal to people looking for something a little whimsical, with a lot of freedom (you can go anywhere in history in your search, but it could be a fantasy, sci-fi or horror setting if that's what you prefer), who like Neil Gaiman, Steven Moffat, Hayao Miyazaki and Guillermo del Toro (to name but a few)."
Its about to get playtested between myself and Rich for a start, then hopefully with the other half of our former gaming group. If anyone else is interested, drop me a line.

fallen, collective endeavour, story games, play testing, rpg

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