I'm ready for dream-time, Mr. B...

Sep 08, 2009 08:32

Finished getting all of the achievements on Bioshock this weekend. Having played it both ways, I can say with authority that it's strategically better to save all the little sisters than kill them; you get a bunch of useful plasmids from saving them that you can't get otherwise, and if you kill them all you end up with a lot more ADAM than you actually need; which I guess might be the point, since you're presumably killing them out of greed, which is all about having more than you need.

some things I noticed this time that I didn't notice the first time I played:

- Big Daddies do not consider "Security Bullseye" an attack, and won't attack you if you hit them with it. I always presumed they would, so I never used it on them, but once I figured out that it wouldn't make them attack you I've found that it's the best way to kill them. I was maxed out on frag grenades and first aid kits for the last half of the game (on hard mode) once I figured this out, since I didn't have to blow tons of health and grenades on Big Daddies.

- Speaking of big daddies, the first time I played through I kept the "static discharge" plasmid equipped the whole way through, but this time I realized that it's actually a detriment because if there are any big daddies nearby when you're hurt, then THEY get hurt by the static discharge and attack you. So this time I unequipped it fairly early and had a much better time without it.

- I hadn't noticed Suchong's corpse before. I thought it was an early big daddy prototype before, but this time I noticed that under all that blood it's a doctor with a big daddy drill stuck through him.

I also noticed a few things that were obviously changed very late in development: the fact that there are four digits on your "money" meter, even though money maxes out at $500, and the fact that there are lots of multiples of weapons in various out-of-the-way places, which tells me that there was originally going to be "weapon breakage" but (thankfully) they took that out toward the end of development. Actually, weapon breakage might be an interesting option to be able to turn on later, since otherwise there are very few times when you'd want to use the machine gun, and once you get the freezing wrench plasmid, you'll be using the wrench 99% of the time.
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