Jun 04, 2014 00:01
Despite being very low on spells and class based abilities we decide to press on further into Scarwall. First going after a pair of cinder ghouls that Matt's thief had scouted out earlier. And then a group of minotaur skeletons after Matt decided to open up a door to another room mid battle...
Then while the rest of us sorted out some of the minor magical loot (another healing wand and a couple magic rings) Matt did more scouting. Which led to him finding a scared halfling prisoner. Well presumed prisoner. Not surprisingly upon being rescued we figured out she was hiding something. Well the rest of the group, I had stayed in previous hallway to watch for anything else approaching. Anyways, turns out the halfling was really a night hag. One willing to bargain with the group, exchanging information for help in acquiring the souls of some of the remaining Captains (the dragon and the flaming skeletal warrior being two previous ones). Bill and Frazier's characters actually let the hag fill in some more of our map, specifically where the dragon had its lair, before attacking. So yeah for restraint I guess? And thats where the night was called...
rpgs,
pathfinder,
d&d