*hyperventilating*

Apr 20, 2006 11:10


Via silent_hill:

On the Set, The Making of Silent Hill

Silent Hill Movie Interview: The Director's Cut

"One guarantee that fans can have, is that it's much easier to adapt Doom, even if it is a disaster, as we've seen a month before, then adapt Silent Hill. If you want to adapt Silent Hill, and you're not ready to face all of the complexity of the story, it's just too much. For a lazy director, like the one who directed Doom, simply Silent Hill would be too big of a piece to swallow. I dreamed of adapting this game when I first started playing Silent Hill six years ago. I prepared myself for six years to do this job, knowing that every fan in the world would wait for me with an axe. I will be sniped when I go to buy my games at my favorite store if I do a bad job. And I understand that, I'm a fan of the game myself...I admire the work of Akira and his friends, and I feel very much like someone who joined the group and tried to transport that amazing piece of art into a different medium. The responsibility is huge and I know that: I like the challenge and in every film I try to face a very specific challenge. I love the fandom and I understand these people, and how tense they get when they hear--your favorite game is going to be adapted by some French guy--oh my god! It's understandable, and that's part of why doing this film was so great--the danger. You can't make a good film without feeling some sense of danger."

gaming, silent hill, movies, events, articles

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