For my own reference, SA's advice for playing certain games. All are copy-pasted from the forums, so there's some redundancy.
Disgaea DS:
- Make sure Laharl learns to heal himself( and pals). Do this by making a Cleric pupil for him and have them stand right next to each other, this allows Laharl to access all the cleric's spells. if he uses the spell enough times while standing next to the pupil, it will level up and he will be able to use it on his own.
- Anyone can steal, provided they use a stealing hand item, However almost everyone is absolutely DREADFUL at it. except Rogues! keep one good and leveled up to steal things; as the chance to steal an item is reliant on the level of the person using a steal hand, and the steal hand's accuracy.
- You can, and probably should, just focus on Laharl for the main game. When equipped with your best gear and levelled properly, he can molest anything the game throws your way.
- Don't bother with the item world or transmigration until you start doing the bonus dungeons and have beaten the main story. It's really not needed.
- When making powerful classes, transmigrate instead of creating from scratch. That way you don't need to get approval from the senate.
- To get Mr. Gency's Exit items for the item world, buy the cheapest item you can, like fairy dusts. The enemies will be a joke, and you can stock up on Exits just by reaching levels 10,20 etc. It's a good idea to have several exits in your inventory.
-To get through the item world quickly, have your characters pick each other up in a chain until you have a giant tower, then just throw over and over till you reach the exit.
-If the enemy is more than a turn away from your base panel, try bringing out an unwanted character to lure them in, then once they're within range, have your main team pop out and alpha strike them.
-Learn to cancel moves to your advantage. Assemble your fighters into a T formation to do a team attack, then cancel the moves of the three who didn't attack and form another T to get another team attack.
-In dealing with narrow passages blocked by an enemy, you can lift that enemy up with one character, send whoever you want through, then cancel the first character's move. It's like rewinding time selectively.
Star Ocean on the PSP:
(I don't even own this, but this tidbit is cool)
If you want to hop a few dungeons ahead to raid for items and overpower yourself, enter the dungeon and pop out the UMD. This will stop random encounters. Just make sure to pop it back in when you got to a new room/area, then pop it back out again. Rinse and repeat.
More to come if I find them. Seriously, gamers,
this thread is pretty awesome to just browse.
-Lucy
Persona 4:
Persona 4
· The most "efficient" Social Links to get are those of your party members and Hermit. Your party members gain new in-battle abilities as you improve their social links. You'll know why Hermit's so important when you get to it.
· November 2nd is the last day you can rank up Hierophant, and November 3rd the last day for Justice.
If you'd like a full list, here's one, but those two are the only dates that will really blindside you...
Fool: n/a
Magician: 21 Dec
Priestess: 20 Dec
Empress: Available to the end.
Emperor: 22 Dec
Hierophant: 2 Nov
Lovers: 18 Dec
Chariot: 19 Dec
Justice: 3 Nov
Hermit: 24 Dec
Fortune: 21 Dec
Strength: 22 Dec
Hanged Man: 22 Dec
Death: 23 Dec
Temperance: 23 Dec
Devil: 23 Dec
Tower: 22 Dec
Star: n/a
Moon: 22 Dec
Sun: 22 Dec
Judgement: n/a
· Remember that unlike other RPGs, buffs and debuffs actually work. You really shouldn't overwrite them if you can avoid it. I did overwrite them on all my party members and I found that I had to grind like a horny rabbit to beat all the bosses.
· Guarding makes it so getting hit with a weakness won't knock you on your ass. Also guard if you see the enemy use Mind Charge or Power Charge.
· I don't think there's any need to use a guide until December. Once December 3rd rolls around, consider getting a guide to get the best ending.