Activity Check Results

Feb 18, 2011 01:15

The results for the Activity Check are in. Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have dropped, for your convenience.

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Luceti / Luceti Mods lucetimods February 18 2011, 06:15:41 UTC
Suggestions, crit, w/e, have at.

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lucetimods February 18 2011, 07:02:18 UTC
Don't you ever, don't you dare, not in a million years-

Stop being awesome. You're doing a wonderful job, mods, and the game is getting better all the time!

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Re: Luceti / Luceti Mods lucetimods February 19 2011, 01:55:39 UTC
I'm ngl, but I find the new activity check to be a bit of a cop-out. You said you were making it more difficult to catch out the character sitters, but instead you've made it easier for them?

I was under the impression the new rules would imply that the player would have to post 30 comments regardless of method, not that they would have to get 30 comments or just put up a post. The latter sounds incredibly cheap to me. The character should have to get 30 comments (that's one tag a day, seeing as the space of the AC has been bumped up to a month) whether on their own thread or in other peoples. These current rules seem unfair.

What's your criteria for judging the people who only submit a post they've made?

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lucetimods February 19 2011, 04:09:00 UTC
That is what we'd like to go through, unfortunately moving to the new system created a lot of confusion and people weren't very good at reading or understanding the new rules, as we had many people throw up more links than they were supposed to. It was disappointing to see people take the easy route out by just using a post, rather than giving us thirty comments over all. Still, we're in transition, especially since we announced the new rules during this last AC period.

All in all, we were pretty lenient this time around. In the next mod post, I hope to clarify what we're really expecting so that the next AC will be smoother, fairer, and a little more strict.

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lucetimods February 19 2011, 10:12:54 UTC
Not the same anon, but with some characters it isn't easy to get 30 comments in only three threads because the characters just aren't the types to hold much more than a short conversation and getting past even 10 comments from them is tricky. So yeah, some of us did have to go take the easy route out and make a post instead because otherwise we would have failed just because our threads weren't long enough ( ... )

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meowzy_chan February 19 2011, 12:17:07 UTC
I'm not even going to bother anoning for this. I just want to second what the above anon said. One must also keep in mind that some people (like me) live in a different timezone. In these situations, it's tough to be online around the same time as the person you're tagging, which means threads can move at a pace of one comment a day. You can imagine that after five days, some people are more prone to dropping a thread, myself included, regardless of how many comments there are.

So what I'm saying is that different timezones lead to slower tagging in general and earlier cut-off points, depending on whether the thread is actually going somewhere important and how insistent the taggers are to lead said thread to a conclusion. Which makes it very difficult for people like me to have threads of ten comments or longer.

So a medium would be nice. Maybe players should be allowed to link four threads instead of three? Still with the 30 comment minimum, of course.

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cryptgirl February 19 2011, 13:36:04 UTC
I'm going to "third" what's stated above. Both of my characters are among those who just aren't good at long conversations, so I would be likely to post an entry and hope that it generates enough comments to pass the AC. I've had some entries in the past that have gotten no tags at all, while others are considerably better. It seems like a pure stroke of luck to me in how well an entry goes in terms of generating tags. Sometimes the other player drops the thread, sometimes I drop them (though I try not to), or sometimes the thread reaches a natural conclusion after only a few comments. But that's just how my characters are; they just get to the point and then move on. I would hate to fail an AC because of these circumstances that are (somewhat) beyond my control. I'm open to any advice on these things, however.

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lucetimods February 19 2011, 20:53:37 UTC
I'm in another timezone myself, I won't say which one because it'll blow my anon right out. I just have a difficult time approaching mods unanon, sorry guys! I'm a coward.

But Meowzy is actually right here, this is a problem I get (the thread drops happening to me due to timezones). Whilst I have a talkative character, making it easy to pass the AC even if I've been on hiatus, I can understand how excruciatingly difficult this would be for those with the more silent types.

Upping the thread limit to 4 instead of 3 gives a massive amount of leeway for the silent (and villain) characters to pass the AC. It also reduces the pressure applied onto them, and I personally think that sounds very fair. Just keep an eye out for which characters are posting links to 4 threads (for example, if a very talkative character dropped 4 short thread links, it would be suspicious on their behalf). Obviously, it's not your job to know every character and canon, but it might help to be more judgmental of those who post more links than less links. My ( ... )

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lucetimods February 19 2011, 20:54:14 UTC
Oh I'm also the OP XD Sorry, LJ ate my subject title.

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lucetimods February 20 2011, 10:02:11 UTC
I "took the easy route" not because I was trying to disappoint anyone but because a) it was all that I was required to do and b) I thought it would be easier for the mods to only have to check one link to a post rather than three links to threads. Am I not supposed to be doing that?

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Re: Luceti / Luceti Mods lucetimods February 22 2011, 01:40:39 UTC
I have a small concern I would like to address. It's actually been a long time coming, but I was waiting to see if there would be any changes and well... there wasn't, so I thought it should be brought up.

First and foremost, I would like to state that I appreciate everything you mods do for us. Luceti is a huge game, and there's a lot of things that come up, and you guys handle it to the best of your ability as far as I've seen. You can't make everyone happy, that's for sure, but you seem to do your best to be fair about it. So I thank you for that.

That said, I have some issues with the way the draft lists are handled. I understand the way it's done - we muns sign our characters up and when draft time comes along, you go in order down the list, clearing it out once a draft is over. First come, first serve, which is fine.

And yet, each time a new draft list comes out, I always seem to be seeing a lot of the same names over and over. Yuber, Kain, Rydia, Nu, Ceasar, Buffy, Shadow, Vincent. There may be more, but the fact that I can ( ... )

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Re: Luceti / Luceti Mods awakenedchaos February 22 2011, 11:53:49 UTC
Um, excuse me... If I may? As the mun of one of the listed characters, I feel I should probably clarify something here.

I can't speak for all of us, of course, but... While it's true that there are characters who are signed up again soon after the list is cleared - like Nu here - at least for some of us, we sign them up again because they have some sort of reason to go to drafts frequently (case in point, this thread from before the first draft last year, where the mods actually commented on the case of one of the characters you listed).

Besides that, the time window for signing up your characters after the list is cleared isn't exactly that small. For example, the list for the previous draft went up on December 9th. People were able to reregister starting from the 12th (in fact, it might have been a little earlier than that, but that's when the first person from the December draft reregistered), and the fact that the list was officially cleared out was mentioned on the 13th in a mod post. This time, everyone up to the bottom of ( ... )

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Re: Luceti / Luceti Mods lucetimods February 23 2011, 00:33:23 UTC
Firstly, I'd like to apologize if I offended you in any way. I didn't mean to target any of the muns I listed, just list the characters as examples for my point. I would agree that several of you had very IC reasons for accepting - if I was in the same position, I'd likely do the same.

That said, I know it was the same when the drafts first started. I've been here since before then. Like I said in my original comment, I've actually been bothered by this for awhile, I was just hoping something might change before I felt the need to say anything.

And... I actually think I'll have to disagree with what you said on the timeframe new muns have. When you consider how long it takes some of those apps to even be accepted compared to how quickly muns already in the game will sign up once it's announced the list is clear, that's still a pretty small window. If your app is among the last to be accepted, you could sign up the moment you get in and still be behind everyone else.

I don't see how that's logical, or more importantly, fair. Well, ( ... )

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Re: Luceti / Luceti Mods awakenedchaos February 23 2011, 06:02:56 UTC
Ah, don't worry too much about that, anon! I didn't think that that's what you intended. I just thought it might be a good idea to speak up, considering one of my two characters is among the ones who are drafted rather frequently, as you said.

I'm inclined to disagree with what you said there regarding the time frame new muns have to sign up, though - as I mentioned in my comment to the anon below, I'm among the ones who recently apped a new character as well. And despite the fact he was accepted the day applications closed again and the fact that I hesitated for a while before signing him up (which led to me not actually doing so until January 16th), he... ended up on page 4. Which, once the post is cleared out again, means he's likely going to end up on the first page - as will a lot of other new characters on that page. Yes, these characters don't get to go this time, and will thus still have to wait a few more months before the next draft, but... well, considering the fact that this time, the first three pages of characters were ( ... )

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Re: Luceti / Luceti Mods lucetimods February 23 2011, 10:06:13 UTC
No worries, I think you're making perfect sense. And thanks for being so civil about this conversation! I rarely have anything I get worried about enough to say here whether signed-in or anon, so I appreciate that we can discuss this without arguing.One thing I feel the need to point out is that this draft is considerably larger than the last ones. In the past, not as many people were chosen for these things ( ... )

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Re: Luceti / Luceti Mods awakenedchaos February 24 2011, 19:45:20 UTC
...fffffff, t-that really shouldn't require any thanks, anon. It's only normal to be civil if the one you're speaking to is doing the same, isn't it? That's what I think, anyway...Yeah, that's true. It's a much bigger draft this time around, and because of that, the queue's cleared faster, so it doesn't take as long until people who recently signed up get to go. And as you said, if that keeps up, it'd go a long way toward making both sides of the problem happy - or at the very least, it should speed things up a lot. That's no doubt a good thing ( ... )

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