HMD

Jan 30, 2010 15:55

Hey guys, guess who forgot to post this at the end of the AC? |D

HMD

How's My Driving?

This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread- ( Read more... )

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Re: Luceti/Luceti Mods fortunefail January 30 2010, 21:31:18 UTC
Ah, this is something I'd been hoping to address.

Let me say, first off, that I really appreciate what you two have been doing, plotwise. It's nice to have a big epic backstory to Luceti. The past few months though, I've been getting worried that you guys are getting so wrapped up in telling the story from your point of view, you're forgetting just how little we know about it.

You keep feeding us tiny bits of information. Some of which we can work with, like ANI's big info dumps, and others... that are not so helpful. Either they're such tiny details they're not even noticed as foreshadowing, or they're just terrible confusing to us. Like I said, us players don't know as much about what's going on 'outside the barrier' as you do. ANI mentioned Malnosso bases outside the barrier, and I happen to still remember, but I bet 75% of our current playerbase doesn't know. If it ever is used plotwise, you guys would need to explain all over again so there was really no point in planting the seeds of knowledge that early, ya know? ... Okay, it was a stupid example, but I can't think of a better way to explain.

Meanwhile, things that we as players do need to know are left in the dark. I hate to bring this up for the millionth time, but yet again, I'm referring to things such as the Mallynapping. How does it work, what kind of exceptions are there, how do the droids get inside the house, etc etc. These are the kind of things we actually have to work with, but you guys just stuff it away in a "nitpickers guide" that was promised to us half a year ago.

I'm not telling you to minimize the plot. Not at all. I'm just asking you to maybe view things a bit more from the players' point of view and less from the "plotting mod" point of view. There are things that are vital for us to know and things that are not quite as important (yet).

That said, I have no further issues whatsoever. Keep up the good work, guys, I love you!

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Re: Luceti/Luceti Mods notakor January 30 2010, 21:45:30 UTC
The nitpicker's guide is almost done, and I want to release it, actually. We keep getting more questions, which means more information to add to it. Still, I'm hoping to release it - and explain as much as we possibly can to you guys - within a few weeks, as most. Honestly, I thought it'd be out sooner than this, which is why I wanted it all out there in one lump update rather than little tidbits and the like.

Anyway, we'll try to work on that.

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Re: Luceti/Luceti Mods fortunefail January 30 2010, 21:48:36 UTC
But... Why not just release the Nitpickers Guide part 1 and then later other parts? You could divide it into handy sections, making it easier for us to look stuff up and we'll shut up for a while if you give us something to work with, even if it's not the complete guide.

Also, if you haven't done so already, include stuff like what the journals can and can't do. I'm starting to get confused over whether the video function is real or not.

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Re: Luceti/Luceti Mods notakor January 30 2010, 21:54:41 UTC
Because it's been written and organized into specific parts already, and releasing it in parts would be a lot of editing work that I honestly don't want to do, since I could spend that time writing the guide itself. There's a LOT of html.

In regards to the functions of the journal (as well as some other things that people are worried might be retconned) Eggy and I have something worked out, so you guys are free to continue using the journals however you like.

All we're asking is that you guys use your imaginations a bit, especially with the kidnappings. I'm concerned that the guide won't tell you the sort of explanation you're looking for because... to be honest, what everyone's assumed thus far is pretty much all there is to it.

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fortunefail January 30 2010, 22:00:14 UTC
But that's where you're off. People have been afraid to make assumptions. There were a few people like Kratos and Albert who decided to take a great leap of courage and actually play out what happened during a kidnapping, but everyone else is bothered with questions like "How do the Malnosso treat their guinea pigs? What does the inside of the base look like? Etc etc."

We haven't been able to make too many assumptions and I was hoping the guide would help with that. But, yeah, if it's got so much HTML and whatnot I can understand you not wanting to change it. That's fine. We'll just keep waiting, then.

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notakor January 30 2010, 22:29:55 UTC
Not many people have bothered to ask for specifics, but rather just complain about not knowing anything. That's not really helpful to us. If you guys are worried about making assumptions, don't worry, or ask us.

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fortunefail January 30 2010, 22:33:49 UTC
But Akai, we have asked for specifics. I mean, I know I have. And the response I got, half a year ago, was "Nitpickers Guide". I'm pretty sure it was brought up a second time and you said you were still working on it.

So... yeah. There's not much else I can say. Like I said, we'll just keep waiting then.

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notakor January 30 2010, 22:45:11 UTC
I can't really say more than I'm sorry, I guess, and I'll keep working on it.

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fortunefail January 30 2010, 22:47:13 UTC
It's fine, it's fine! I wasn't ffishing for an apology. I was just pointing it out, as part of the "some things are more important for players to know than others". So... yup. Like I said, other than that tiny thing you guys are doing a bang-up job and I do love the plot.

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god_is_a_dude January 30 2010, 22:12:10 UTC
If I might pipe in for a suggestion here: if you want people to use their imaginations... I know it sounds useless to you (it does to me too) but seeing as how like Meowzy said some people are wary of making assumptions perhaps you could make some sort of announcement/disclaimer somewhere that you're cool for people to assume things within a certain realm.

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notakor January 30 2010, 22:33:06 UTC
If the nitpicker's finished when I want it to, it hopefully won't be needed, but if not I'll keep that in mind. (Isn't everyone drowning in mod announcements already this week ffff)

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saltprince January 30 2010, 22:38:08 UTC
I think it's still needed: when you put up the nitpicker's guide, I think you should add an addentum that using imaginations is cool too.

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notakor January 30 2010, 22:43:44 UTC
It's already on there, actually. Disclaimers are some of the first things I tossed on the damn thing, due to all the comments on people worrying about limitations.

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