While playing Fire Emblem: Path of Radiance yesterday, I kept worrying out loud.
"If I move there, I'll get attacked and my troops might die. BUT WAIT, if I do this, this group will survive. Yes, I'll move here and attack this person first with this character to weaken them, and then this guy can move in..."
My mom, who was watching me play and hearing me muttering stuff, commented that it was like I was playing Go. X3;
Well, it is true that FE is a strategy game. And, knowing when to attack and when to defend is really crucial since a dead character never comes back. ;_; I kept having to restart chapter 13 because of that. Sooo frustrating.
Chapter 13: A Guiding Wind requires my characters to defend for 10 turns. Should be simple enough, except...not. Something kept going wrong. The map was small and I didn't have any promoted characters yet, and stupid crows kept coming.
Playthrough 1: Astrid died. On the 1st turn. Guh. Oh well, it was early enough that restarting didn't hurt.
Playthrough 2: Astrid somehow survived and I was already on the enemy ship...but a crow flew in and destroyed the blinking green space that I was supposed to defend. I DIDN'T KNOW THAT WAS GOING TO HAPPEN. D: All was going well too. Okay, I was told to protect it...I should have seen that coming.
Playthrough 3: Okay, MUST TALK TO ASTRID ON THE FIRST TURN to save myself the trouble of hoping she won't get killed and SEND SOMEONE TO STAND ON THAT BLINKING GREEN SQUARE so that the crows won't get to it. I had Nephenee and Mordecai shove and smite Ike so that he could reach Astrid. All went well until Volke got KO'd with a critical hit. Wasn't Volke's shadow skill supposed to make those guys go for someone else first? Riiight. He was the only one in range. D:
Playthrough 4: Oh no. Oh NO. I didn't send Volke out immediately to the chest on the enemy ship since he got killed last time and that really hurt, so I played it slightly safer this time around. WHICH LET THE CROW GET AWAY WITH MY OCCULT SCROLL. That is just...no. I need that occult scroll to learn the strongest skills in the game. ;_;
Playthrough 5: Astrid saved. Blinking green square protected. Occult scroll get. Time to kill the boss! I can surround him so he can't kill me with his bow. This will be easy! Hm, I'll have Jill (a wyvern rider) stab him and then fly away since mounted units can move again afterwards. Lalala. Wait. The boss has a longbow and can shoot three spaces. Jill is within range!! NOOOO. She'll get killed! I have to rescue her. Gatrie go...noo...Jill's too heavy to be rescued. Drat. Dead.
All my other units had fantastic level ups too this time, so I was really considering letting her die for good since I hadn't plan on including her in my roster...but still. I hate it when I lose anyone.
Playthrough 6: WAS DARN EASY. Everything went smoothly. I just wish it was like this from the start. I suppose I'm a bit too familiar with this level now.
I probably should have given my troops some more bonus experience to make my life easier since I had so much of it saved up. -__-;; All levels after this so far have been really easy. I'm currently on chapter 18. Chapter 17 was loooong. The third part of Chapter 17 was pretty hard, but the others were pretty easy.
Musings on my characters next. Or after I beat the game. Yeah.