I said much the same thing after I'd played them both, though I disagree with you on the value of EQ2's class system. Personal opinion.
I'd like to play EQ2 simultaneously with WoW (I liked my Iksar Fighter and my Gnome Wizard), but I can't justify the cost with my finances already so tight. WoW is the more enjoyable game, so WoW it is.
But as you progressively broaden the classes out from the original four, the variations become fewer amongst the groupings. They are not 24 distinctly different classes. I'm not sure 24 distinctly different classes could exist! I certainly appreciate the breadth of the choices allowed you by EQ2, but you really can't contrast WoW's 9 distinctly different classes against EQ2's often marginally different subclasses (marginal within each class grouping, obviously).
And it takes you forever to get to the point where they are distinct. That part annoyed me. If you want to do two kind of mages, you have 10 levels the same. If you want to do two kinds of summoners, you have 20 levels that are the same.
Considering I don't tend to get much above 20-30 in most games (except ridiculously fast leveling ones like WoW) that part is annoying.
But I did like EQ2.
The two things that caused me to give it up were the lack of people playing it and the fact that my computer really wasn't good enough to play without alot of slow down.
I'd like to play EQ2 simultaneously with WoW (I liked my Iksar Fighter and my Gnome Wizard), but I can't justify the cost with my finances already so tight. WoW is the more enjoyable game, so WoW it is.
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Considering I don't tend to get much above 20-30 in most games (except ridiculously fast leveling ones like WoW) that part is annoying.
But I did like EQ2.
The two things that caused me to give it up were the lack of people playing it and the fact that my computer really wasn't good enough to play without alot of slow down.
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