I am converting a water sculpture and for some reason, I cannot get the water to look like it should in-game.
In TS3, it looks like this:
In-game, however, it looks like this:
I've tried cloning an object with more than one subset to add in a layer for the water, to no avail. In milkshape, if I layer the specular/multiplier from TSRW over the water and then add in the texture, the stars show perfectly.
If I try to do this in-game, the water stays black.
Does anyone have any thoughts on this? I'd love to properly convert this mesh.
Also, does the fact that this desk is slightly off centered bother anyone? If it's on the full two tiles, the computer cannot go directly in the middle.