Mun
Name: Vyc
Livejournal Username: vyctori
E-mail: vyctoriw [at] yahoo.co.uk
AIM/MSN: Ocean de Ciel / lady_menardi [at] hotmail.com
Current Characters at Luceti: N/A
Character
Name: Grune
Fandom: Tales of Legendia
Gender: Female
Age: Unspecified.
Time Period: The evening before the Wings of Light (Chapter 7).
Wing Color: Aqua, several shades darker than her dress.
History:
http://aselia.wiki.com/wiki/GrunePersonality: Superficially, Grune seems to be completely harmless. She wanders through life in a daze, completely unaware of what’s going on around her to an astonishing degree. (It’s a wonder she ever fights in random battles at all; more likely than not, there had to be repeated explanations about how the monsters didn’t simply want to “play.”) She speaks in a dreamy voice, rather like a kindergarten teacher, and frequently forgets what she’s talking about in mid-conversation. Being an amnesiac, she has no past that she’s aware of and no future goals, either. She exists entirely in the present. She does, however, have startling flashes of lucidity, once in a rare while, but they tend to vanish immediately, leaving her with no memory of what she might have just said.
Grune, despite her drifting nature, still does care for her friends, especially Norma. She may not understand what they do or why they may be sad, but she wants them to be happy and will attempt to cheer them up in her own way (frequently by hugging her target close and pressing their face into her magnificent bosom).
Grune is entirely incapable of being embarrassed and will do anything if it seems “fun.” This ranges from signing bizarre songs with Werites Beacon’s peacekeeping squad, the Bantam Bouncers, to doing (unsuccessful) comedy routines with Norma.
However, unbeknownst even to her, Grune is one of two aspects of the same goddess. She is the “light’ aspect of that goddess, being responsible for birth; her opposite number Schwartz is responsible for death and the end of time. Being two aspects of the same goddess, it can be argued that Grune and Schwartz are the same being.
Grune lost her memory and most of her powers upon arriving on the Legacy and, as of right now, is in no danger of regaining it. However, someday the missing pieces will return, and Grune’s friends may discover her to be another person entirely.
But not for quite some time.
Strengths: Grune is friendly, warm, accepting, and caring. She’s always up for anything, is a permanent optimist, and is completely loyal to her friends.
Physically, she isn’t much of a fighter (she fights with an urn), but she’s an accomplished crystal eren/mage. Her casing times are slow but her overall power is excellent. She specializes in Sea and Curse eres/spells.
Weaknesses: Her memory. Oh, her memory. She can barely hold a thought for five minutes. This causes her to be oblivious to virtually all important events, including important events in the lives of her friends. She doesn't understand the severity of anything and is almost totally naive.
As stated above, she’s an ineffective physical fighter, and so being put in a position where her eres were off limits would be bad for her-particularly if she didn’t understand or couldn’t be made to understand that she needed to fight.
Samples
First Person: Oh my, it’s such a lovely day. I wonder where I am. Was I going on a picnic? Hmm…I wonder.
…Were we playing dress-up? This is such a pretty dress.
Oh, someone dropped their book. I wonder if it’s a storybook. It’s very nice. Let’s see… Once upon a time…. No, that’s not quite right. The story isn’t written yet.
…Now what was I doing?
Third Person: (with apologies to The Enchanted Forest Chronicles and Winnie-the-Pooh)
It was a beautiful day once again. That didn’t seem so remarkable to Grune; each day was fresh and unconnected to the last. Searching for patterns never occurred to her.
On this particular day, Grune was out for a walk. Not an aimless amble as was her norm-this walk had a purpose. Well…something of a purpose. Grune’s steps would change as her plan for the day slipped in and out of her mind. Often, they would slow, and some brief movement in the forest would nearly pull her from her path, but a glimpse of the materials she held would eventually tug her back to her intended plans.
Eventually.
“Hello, Mrs. Squirrel,” Grune greeted a particularly bushy-tailed specimen on one of her off moments.
The squirrel made an irked chirping sound. “First of all, it’s Ms. Squirrel and second, the name’s Amanda.”
“Oh, I’m very sorry, Ms. Amanda,” Grune apologised, finding nothing strange about a talking animal. “My, you have a lovely tail.”
Amanda the squirrel flicked her tail, relaxing. “Thank you. What are you doing this far in the forest, if you don’t mind me asking?”
Grune looked blank. “Now, what was I doing…?” Dreamily, her gaze drifted along her surroundings before coming to rest upon the supplies she held in her hands. “Oh, yes. I’m writing a letter.”
“There’s a nice clearing just down this path,” Amanda advised. “Keep going straight, and you can’t miss it.” An uncertain note had entered her voice towards the end, as though she weren’t quite sure it were possible for Grune to find even something so simple.
Grune didn’t notice. “Thank you, Ms. Amanda.”
“You’re welcome,” Amanda said and scurried off.
She actually did manage to find the clearing not too long after that. It really was a lovely spot, the floor covered in soft plants of all kinds and springy moss. She hummed a little song to herself as she sat down beneath a tree at the edge of the clearing.
“Now, let me see…. How to begin? ‘Dear Norma, I’m having a wonderful time.’ Oh yes.”
The letter she wrote would have been an interesting one to receive. It jumped from topic to topic, occasionally in mid-sentence. It wasn’t particularly coherent, but it was cheerful and full of absent-minded affection.
When she had finished, she paused. “What to do, what to do…?” Was there a mailbox nearby? She took a moment to check, but she didn’t see one. No matter.
The wind had picked up in the time that had passed since she had started her walk, pushing the clouds across the sky and tugging at her dress. She chuckled at a particularly strong gust and spun around with her arms spread wide.
At last, she reached the top of a small cliff, unable to wander farther. For a moment, she stood there, enjoying the view of small hills and patches of forest and the shadows of clouds skimming across the land. She hummed another little tune. Her gaze fell once again to vaguely contemplate the letter she held in her hand (the pencil having been forgotten long ago). A finger crept up to rest alongside her chin, and then her gaze cleared.
“Letter, this is very important,” she told the envelope in what she thought was a firm voice. “I need you to find Norma. She’s far away, but keep going! Don’t give up!” What would Norma do? She raised a fist in the air. “Charge!”
With that, she let the letter fly. The wind picked it up immediately, and, smiling, Grune watched it soar. Then, gradually, her expression grew puzzled, and her finger lifted to her chin once more.
“Oh my, what was I doing? Was I picking strawberries? That sounds right. I wonder how many I’ll find.”
With a light step, she moved away from the cliff edge, in search of a tasty treat to bring everyone back home.