At the Six Feet Under, we play the following games a bit:
Kingsburg: A dice game which plays out reasonably, if you roll low, you can't influence the high-level advisors, but can act first in a round. There is a downloadable version somewhere to try.
Ghost Stories: A 1-4 player cooperative game where you try to exorcise ghosts and monsters - Far East setting. Tend to lose a lot. I like it. Haven't ever read the rules, have been told that the rules are not well written. Theoretically an expansion came out today. Will probably be checking that out this weekend.
To Court The King is an overpriced game for what you get, but it is an enjoyable dice game. Maybe not too high on the replayability, but I would play it over Yahtzee any day.
I do like Agricola. At GenCon, I ended up getting heavily blocked every other turn, but still did very well in the game. The player interaction is not usually intentionally antagonistic, but it can be :)
Try Red November. Gnome submarine cooperative game. The ship is going down in flames and you are trying not to die. Also, Kraken.
Using a similar time-as-a-resource mechanic as Red November (you spend "time" on a track around the board, and the player in who has spent the least takes the next turn), Thebes is neat. Ancient treasures, Archaeology, but not Indiana Jones.
Cash and Guns can be neat if you have a group that likes party games. You point foam guns at each other in a big bluff-off for piles of fake money. It can be a blast with the right people.
And, of course, the games already mentioned - Race for the Galaxy, the newest edition of Cosmic Encounter, Settlers of Catan (which is good with any expansion, but the 5-6 players expansions are what really make the game drag out), Power Grid, Pandemic - which is even better with the expansion. The guys I play with prefer San Juan to Puerto Rico, but I disagree.
We also play a bit of Battlestar Galactica, but I wouldn't recommend it. The resource management and choices are unpleasant. The traitor mechanic does not help.
Memoir 44 is only 2-player, but it can be very interesting. The combination of cards, dice, and tactics can make the war scenarios work. Also, short, esp. when compared to some wargames.
Kingsburg: A dice game which plays out reasonably, if you roll low, you can't influence the high-level advisors, but can act first in a round. There is a downloadable version somewhere to try.
Ghost Stories: A 1-4 player cooperative game where you try to exorcise ghosts and monsters - Far East setting. Tend to lose a lot. I like it. Haven't ever read the rules, have been told that the rules are not well written. Theoretically an expansion came out today. Will probably be checking that out this weekend.
To Court The King is an overpriced game for what you get, but it is an enjoyable dice game. Maybe not too high on the replayability, but I would play it over Yahtzee any day.
I do like Agricola. At GenCon, I ended up getting heavily blocked every other turn, but still did very well in the game. The player interaction is not usually intentionally antagonistic, but it can be :)
Try Red November. Gnome submarine cooperative game. The ship is going down in flames and you are trying not to die. Also, Kraken.
Using a similar time-as-a-resource mechanic as Red November (you spend "time" on a track around the board, and the player in who has spent the least takes the next turn), Thebes is neat. Ancient treasures, Archaeology, but not Indiana Jones.
Cash and Guns can be neat if you have a group that likes party games. You point foam guns at each other in a big bluff-off for piles of fake money. It can be a blast with the right people.
And, of course, the games already mentioned - Race for the Galaxy, the newest edition of Cosmic Encounter, Settlers of Catan (which is good with any expansion, but the 5-6 players expansions are what really make the game drag out), Power Grid, Pandemic - which is even better with the expansion. The guys I play with prefer San Juan to Puerto Rico, but I disagree.
We also play a bit of Battlestar Galactica, but I wouldn't recommend it. The resource management and choices are unpleasant. The traitor mechanic does not help.
Memoir 44 is only 2-player, but it can be very interesting. The combination of cards, dice, and tactics can make the war scenarios work. Also, short, esp. when compared to some wargames.
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