Oct 16, 2009 13:21
Game-O-Jiggy-Death
This D&D/d20 game was bad in almost every way. Scott's cheating was constant. Death was a constant companion, with 2-3 a game for some players. Toward the end of the game, one character recieved 1 point of damage reduction every time he died. Every week was more outlandish than the last. A sigificant portion of the largest forest in the world was destroyed the first session. I threated to end the world in the second session by damaging the artifact of doom. Balance was a joke, rules consistency even more so.
So why is it my #3? It was fun. Whenever I think of over-the-top gaming, this is what comes to mind. I named myself the prophet of the apocalypse because that is where I felt the game was going and I was right. I was the only character who did not die, despite serious attempts by the DM. I played poker with a major god using bits of the cheater's soul as chips. There was an on-going plot and I could influence it. I was the only sane man in a very crazy world.
Frustrating as hell at times but this game made a run at being great. Its problems were overshadowed by its awsomeness, which is no mean feat. For achieving at least of some of the greatness it was striving for, the Game-O-Jiggy-Death makes #3.
better rpgs,
campaign