Microsoft has is going to be supporting real-time ray-tracing in DirectX 11! Hot shit!
Implementing Ray-Tracing was probably one of my favorite CS assignments of all time. Ray-Tracing is fucking sweet. Who cares if it's an impractical, CPU-sucking, recursive process of doom? I sure don't!
http://www.techarp.com/showarticle.aspx?artno=526 Is my excitement about this announcement a superficial outlet for excitement over other developments in my personal life? Probably!