After offering as much of a thank you to Cora as she is going to get Jug'Jug sets off with a new spring in her step, eagerly taking the lead down the long dark corridor.
Once more into the breachchromodynamicsMarch 2 2006, 12:49:39 UTC
So it look like we are all moving down this corridor, Jug'Jug in the lead with Lugh and Victor right behind and then everyone else (with Cora helping Swindler). What do we see after the turn to the west?
Re: Once more into the breachchromodynamicsMarch 2 2006, 13:05:42 UTC
Don't worry about it, we can't always be playing games (though I have always wished this was a career option). Just catch us when you can, and we will be patient. And thanks for being the DM!!
Re: Once more into the breachraynbowMarch 2 2006, 13:06:40 UTC
Oh, and also, as the room starts to open up, there is just a foul smell everywhere. Anyone who can be sickened (everyone but Punch I believe) is sickened. (-2 to attaccks, weapon damage, saving throws, skill checks, ability checks)
He then turns, throws open the door (south wall in west corridor), and heads into the room.
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After offering as much of a thank you to Cora as she is going to get Jug'Jug sets off with a new spring in her step, eagerly taking the lead down the long dark corridor.
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The corridor turns to the west and opens up into a small room that extends to the north.
New post.
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Knowledge nature?
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How about some Knowledge: Dungeoneering?
12+7 = 19
Don't suppose bardic knowledge would work here?
Hmm. What lives in dark, enclosed areas and smells REALLY REALLY BAD?
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