A38: Weaponsmith Workshop

Feb 23, 2006 15:36

Several large workbenches are arranged in a haphazard fashion in the room. A large furnace sits unlit in the northern corner.

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Re: Sigh. chromodynamics March 1 2006, 20:23:05 UTC
"Agreed," say Lugh.

He then turns, throws open the door (south wall in west corridor), and heads into the room.

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Re: Sigh. killjoy March 1 2006, 21:21:18 UTC
Feeling much better, Victor moves up behind Lugh.

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Re: Sigh. raynbow March 1 2006, 21:51:08 UTC
The door is open and leads to a corridor that extends south for about the length of the torchlight and then turns west.

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Re: Sigh. kasourikou March 1 2006, 21:52:27 UTC
Talbot will follow the others into this corridor, then.

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Re: Sigh. kasourikou March 1 2006, 21:51:44 UTC
Talbot also follows, leaving space for Jug'Jug to move up once she's healed.

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Re: Sigh. wayfarer March 1 2006, 21:55:01 UTC
"Rulg Mojoki.."

After offering as much of a thank you to Cora as she is going to get Jug'Jug sets off with a new spring in her step, eagerly taking the lead down the long dark corridor.

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Once more into the breach chromodynamics March 2 2006, 12:49:39 UTC
So it look like we are all moving down this corridor, Jug'Jug in the lead with Lugh and Victor right behind and then everyone else (with Cora helping Swindler). What do we see after the turn to the west?

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Re: Once more into the breach raynbow March 2 2006, 13:03:23 UTC
I'm sorry guys. If you don't read my journal, my work is absolutely nuts right now. I'm doing my best to keep up!

The corridor turns to the west and opens up into a small room that extends to the north.

New post.

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Re: Once more into the breach chromodynamics March 2 2006, 13:05:42 UTC
Don't worry about it, we can't always be playing games (though I have always wished this was a career option). Just catch us when you can, and we will be patient. And thanks for being the DM!!

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Re: Once more into the breach raynbow March 2 2006, 13:06:40 UTC
Oh, and also, as the room starts to open up, there is just a foul smell everywhere. Anyone who can be sickened (everyone but Punch I believe) is sickened. (-2 to attaccks, weapon damage, saving throws, skill checks, ability checks)

Knowledge nature?

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I vote for turning around. NOW. kasourikou March 2 2006, 16:14:18 UTC
"EUUURRRRGGGHHHHHH!"

How about some Knowledge: Dungeoneering?

12+7 = 19

Don't suppose bardic knowledge would work here?

Hmm. What lives in dark, enclosed areas and smells REALLY REALLY BAD?

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