Following meeklyominodFebruary 24 2006, 14:22:22 UTC
Swindler sets down his masterwork spear he's been toting (and using for support today), takes out his crossbow, and does a quick scan of the room for any items of interest.
**Search = 17 (10 +7)
He then goes to check out the furnace, listening to make sure there's nothing crawling around inside, then putting a hand near it to make sure there's no heat, then checking it for traps, disarming them if they are found, then finally opening it and checking out if anything's been stashed in there.
Re: Following meeklykasourikouFebruary 27 2006, 16:20:44 UTC
Noting that nothing in the room has tried to jump out and eat either the warforged or the rogue, Talbot will enter and give the room a once-over as well.
[OOC: I forget, does having a set of smithing tools help me on my Craft: Armor rolls, and therefore help me recover more HP everytime I do it? If so, I'm going to gather up a complete set. If not, I'll just leave them.]
*Punch turns a few of the tools over in his hands*
"An excellent idea, madam Jug'Jug. I daresay that if we have a need to rest again, this might make an excellent place to rest - large, roomy, no sticky blood or nasty things wanting to eat us, and a furnace for burning some wood to boot."
Her eyes light up at the idea and she offers a grin to the man.
"Lat pretti smurt.. Jug'Jug just dink'n dat."
A sense motive roll of 1 could root out the obvious lie. She'll grab one of the heaviest hammers or mallets in the room and attempt to knock the steel spike and stone work around it loose.
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*Punch searches the room for anything of interest and takes note of any and all exits*
(Search: 18 [17+1])
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**Search = 17 (10 +7)
He then goes to check out the furnace, listening to make sure there's nothing crawling around inside, then putting a hand near it to make sure there's no heat, then checking it for traps, disarming them if they are found, then finally opening it and checking out if anything's been stashed in there.
**Listen = 7 (3 +4)
**Search (trap) = 26 (19 +7)
**Disable Device (if required) = 18 (11 +7)
**Search (if opened) = 15 (8 +7)
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Other than the tools that Punch is picking through, there doesn't seem to be much of interest in here.
Opening the furnace doesn't reveal much other than a pile of ash.
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Search: 10+3=13
Uh, looks like a good set of tools there, eh?
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*Punch turns a few of the tools over in his hands*
"Hmm. These could be of use."
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"An excellent idea, madam Jug'Jug. I daresay that if we have a need to rest again, this might make an excellent place to rest - large, roomy, no sticky blood or nasty things wanting to eat us, and a furnace for burning some wood to boot."
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"Gotta cuuk dem ratz somehuw."
Patting her pack she regards the iron spike driven into the stone floor, holding the door open.
"Wunder what put dat der.. 'ad to be strong whutever it was."
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"Lat pretti smurt.. Jug'Jug just dink'n dat."
A sense motive roll of 1 could root out the obvious lie. She'll grab one of the heaviest hammers or mallets in the room and attempt to knock the steel spike and stone work around it loose.
Strength check: 3+5 = 9
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Strength Check 2: 4+5 = 9
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A gentleman never questions a lady when it's not necessary or vital!
"Keep trying, madam Jug'Jug! You can do it!"
[Think of this as training for Inspire Competence. :D]
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