Writing PE Adventures

Jan 07, 2010 03:38


Originally published at ParticularlyEvil Developer Blogs. Please leave any comments there.

Hey all,

In the attempt to put out more material this year, we’re trying out a new method of gathering material for Adventure Modules.  Basically, PE will be putting out two types of modules: Adventure Modules and Background Modules.

Adventure Modules are stand alone games (or series of games) while Background Modules will be narrative tools.

Here is a podcast of a design session where we discuss this in detail.  Enjoy and leave your comments below.

 http://www.non-productive.com/podcasts/index.php?id=188

- FGH

PS, and yes, I am pacing while speaking into the room mic.  Authenticity is key.

games, ardna: the living earth, jobs

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