Sep 16, 2005 02:31
Godhead
Episode 2: Loose Ends -- September 16, 2005
A hand pushes
through soft earth until it finds itself in an empty space - a dark cavern like
a shallow grave. Another hand joins it
as does the end of a sword, and soon the pit is opened up to the outside
world. Sunlight streams in, and one can
hear the sounds of people hurrying about outside. A rope ladder is tossed down, and a sly elf
and a scoundrel come climbing into the tomb.
Allynaria and Willbrand
had run with each other since shortly after the battle was won at Four Points a
year earlier. The two seemed to unexpectedly
hit it off, as both were interested in leaving the war behind and making a
profit with their skills as they did so.
They looked out for each other, and more importantly, looked out for an
easy mark when they could find it.
Treasure hunting was a lucrative pastime, and as there were plenty of
sources of lost fortunes as a result of one monster or another, there was
always enough to keep them in food and shelter.
Allynaria was saving up for a trip to the Elven Homeland and hence her
past. Will was just trying to keep the
heat off; perhaps even long enough to sneak back home to visit his family.
They had received
word that some local creature had been attacking people on the roads for years,
and possibly burying their possessions nearby.
It didn’t take much sleuthing to find a possible location for the horde.
This cavern under
the earth was tight and small, but a decently large creature could easily have
called it home. The two rogues kept
their wits about them while they examined the site. What seemed as if an idol was planted in the
far end of the cavern, and there was the remains of what appeared to be a
ritual on the ground. Suddenly Allynaria
realized that they were about to fall into a collapsing sand trap, and only
just managed to escape with Willbrand alive.
After they caught
their breath, the two friends talked about what had happened. It was clear to them that only someone that
knew that they were together and that knew their patterns of behavior could
have set them up so perfectly for that trap.
They feared they knew who could have been responsible. To be certain, they decided to speak with any
of their former comrades as they could find, trying to compare notes and warn
them of possible danger. But of all
their former party members, it was only Lerif the dwarf whose location was
known.
Lerif had fulfilled
his promise and guided both the precious metal he had been leant and his young
ward Arista back to the lands of Dunnadell, the City of Steel, and the Priestesses of the Forge. The metal had been invaluable in the forging
of a weapon to vanquish the foul vampire that haunted Four Points, and as per
his solemn oath, the dwarf had returned to the priestesses what he had
borrowed. Allynaria and Willbrand were
reasonably sure they could still find the dwarf nearby.
After the long
journey to Dunnadell, Allynaria was allowed in to see Lerif in the midst of his
meditation cycle at the temple. Being
male, Will was left outside where he promptly made an ass of himself to the
temple priestess. To save his old
friends from any unneeded head-bashing, Lerif took them both outside the temple
and into the city. There, he told them
what he knew of the whereabouts of the old party.
It had been over a
year since the end of the conflict at Four Points, and few of the heroes had
seen each other since parting ways.
Rhodi had left to
take up a life of grave robbing, or “treasure hunting” as he preferred to call
it. He had traveled with Strikeland for
awhile, but the two parted company when the half-elf left to find his brother -
and murder him.
Having had enough
with a life of adventures, Arista simply disappeared one night after speaking
fondly of home. With no one else to
worry about, Lerif begged and was granted permission to commune with his lord
at the temple in Dunnadell. There, he
took a vow of poverty, and lost himself to meditation.
Until the day Kalam
came knocking on his temple door.
Kalam had spent
some time in the bars and courts of the great Empire, and had overheard talk
about a mad elf that survived the war at Four Points and was now seeking or in
possession of a magical artifact that could grant godhood. He thought it was Llenell that the rumors
spoke of, and that if even half true, that there may be a grand fortune in
store for the heroes that take him down and retrieve that treasure.
Lerif was less then
enthused. He explained that he had took
a vow of poverty, that he had surrendered any joy of possession that physical
objects could grant, and that he was not interested in a treasure hunt. Disgusted and confused, Kalam returned to the
Empire where stiff drinks and sane (read: selfish) company eased his mind.
While the three old
comrades were caught up, they began to notice a caravan of travelers coming
from down the road. They were in a
weathered moss-heavy wagon that seemed to have seen a hundred years, and were
pulled by horses that went unbroken and unshod.
At once Allynaria, Will, and Lerif began to think of Woodhaven, the
local druidic forest and home to an old friend of theirs, the priestess Elena. They ran to the caravan and noticed that the
people were gravely ill. Apparently they
had been poisoned on their way to the holy wood in some sort of ambush. Allynaria was convinced that this was an
attack meant for their former companion, and that Elena was in danger. The others were not convinced until an
explosion woke them out from their complacency.
It came from deep
within Dunnadell, and as the people began to scream and run away in terror, the
brave heroes ran forward. The explosion
came from the temple, where the stone wall of a room had collapsed inwards
crushing the space below. It was the
very room Lerif would have been in, had he remained and not ushered his friends
away.
Now convinced that
they were targeted, the three heroes decided to leave under cover of darkness
and travel to the Empire to find Kalam.
Unable to help Dunnadell or Woodhaven, they felt it best to lead the
danger away with them.
***
After a long
journey, they made it to the grand streets and walled cities that made up the
great Empire. Willbrand was practically
a native, so he led his awestruck companions in the search for Kalam, finally
narrowing it down to the “Stoned Pony” tavern.
There, they found Kalam deep in drink and restlessness.
They caught Kalam
up to what was happening, and he too was concerned that someone from their past
was trying to murder them. With strange
company from inside the tavern, they all decided to leave together and find an
inn to hold up for the night.
That night, as they
discussed what they would do, a knock came at the door. It was the desk clerk with a delivery for
Kalam. Almost absentmindedly, the clerk
was told that Kalam had not ordered anything, and was promptly sent away. It was then that they realized that no one
could have known Kalam was there, unless they were being followed.
Rushing downstairs,
the party caught the desk clerk just as he was about to take another drink from
a bottle at his side. When asked what he
was doing, the clerk demanded that Kalam said he could have it, and then
promptly began to choke. Will induced
vomiting and Ally went to call for a healer, when Kalam and Lerif noticed that
the bottle had come from a packaged addressed to Kalam with no listed sender.
After taking the
clerk to a medical man, they were told that he was poisoned. Will checked the bottle, and low and behold
it had deadly nightshade in it. Now it
seemed that Kalam too was being targeted.
After making some
quick money, they party won a team of horses and set off to Four Points, hoping
to find the source of their troubles.
***
After a week on the
road, the party had a hard days ride on bad terrain, and only had the chance to
make camp late at night. As they finally
began to unwind from the days ride, they began to notice the smell of something
foul in the air. Flies began to buzz
about them, and out of sheer curiosity, they took a torch to examine the smell.
Only a few yards up
road, they noticed the smell got significantly worse. At the side of the road they noticed a dozen
or so corpses, animal ones, which were killed and mutilated without any
intention of food or ritual. The bodies
were simply discarded here and there, and had been attracting a great number of
flies.
After feeling a bit
woozy, Ally and Will went back to the camp and Kalam and Lerif were quick to
follow. They decided to investigate the
dumping ground when the sun was with them.
By the time they had made it back, the smell had died down and they
decided to rest and leave as soon as possible.
Ally didn’t feel that ill, but something told the others that they
instead of her would share watch duties, allowing the elf some much needed rest.
By the time it was
Kalam’s turn for watch, he was already miserable. When he sat wondering why the elf who didn’t
need to sleep anyway was taking it easy, he realized that she was turning in
her sleep, seemingly ill. He began to
wonder if this had not been the plan of some assailant all the while. Allynaria was the usual watch. Making her ill may have been meant as a means
to sneak up on the rest of the party.
He slowly began listening for trespassers while surreptitiously waking the
rest of the group.
Suddenly there was
the sound of someone running through the woods.
Clearly someone was there, but as Kalam and Lerif ran to investigate
they lost the spy. Will remained with Ally
who was clearly getting worse in her sleep.
A careful examination by her allies revealed a bug bite on her neck, and
a similar bite under the ear of Willbrand.
Alarmed, Kalam and Lerif went to investigate the field with the flies
and corpses by torchlight, burning wet rags to smoke the flies away from them. Will remained with Allynaria, preparing to
treat her wounds if they got worse.
***
As Kalam took
watch, Lerif began to look at the animal corpses on the ground. There were clear markings that someone had
tried to move the bodies away during the night as the party slept, and Kalam
noticed that they were apparently being followed for awhile, but that whoever
was there was long gone by now.
***
At the campsite, Willbrand
watched in relief as Allynaria’s fever began to cool down.
***
Lerif grabbed hold
of a metal pike inside the broken mouth of one of the beasts and lifted it off
the ground. The beast had been split
open, but nothing was taken away. It was
left to rot.
Kalam noticed that
the flies were buzzing well above their heads, swirling about in a mass.
***
Allynaria began to
cool even more, and her breathing became quite shallow. Willbrand knew this was not good, and went
for his bag for antitoxin. Quietly,
Willbrand spoke to the unconscious Allynaria, giving her his deepest regrets. If he was to give her the antitoxin without
poison being the source of her illness, he might kill her.
If he did nothing,
she would surely die.
***
Kalam stares out
into the sky, thankful that the full moon has aided his torch by giving them
much needed light to work by. He follows
the buzzing flies as they swarm around, and against that white circle in the
heavens, the insects look to be flying in the form of a pentagram.
Lerif pulls at the
bar in the beast’s mouth, and with a wet thud it slides out. He holds it out into the full moon light, and
sees that it is
silver.
***
Allynaria’s eyes
open a pale blue, her teeth bared and fanged.
godhead,
mug,
game chronicle