So, my understanding is that this was a list created directly from experiences at Lost Eidelons. The LE crew is now Occam's Razor and I can see why these are particularly true for that set of staff.
So, here is my take on this... 1. It helps to be Big. I see this as take up space - get noticed - play large - go big or go home. In short, commit fully to character and game. Your preparation and presentation shoe a big commitment.
2. It helps to have an outrageous costume. Outrageous = strong and memorable. Someone asked, how do you Veiled tell each other apart. Apparently my guy-liner was the winning feature for me. I think you stand out from other PCs both in color choices and in design.
3. Create a character from the unpopular options. Largely non-combat is an unpopular choice for some reason... But this is a call to explore the game margins. I think that Ianthe's dedication to experimentation will help here... few people took that route.
4. Show up regularly to the events. And prepare for them properly. You will always
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Largely non-combat is an unpopular choice for some reason...
I'm not sure I am largely non-combat... I'm trying to be less so, which is why Matt and I have been sparring nightly ;)
I think that Ianthe's dedication to experimentation will help here...
You mean the genetics experimentation? Yeah, that's definitely a different direction than other Arcane Circle folks have taken their characters, judging by their Exegeses. Theirs were more pure math; mine is more applied. (My logic was that, without knowledge of DNA, heredity is largely a regression analysis, which is statistics, which is the area of math I understand the best) (It's also partially because of the character she's partially based on *cough*)
And prepare for them properly. You will always get more if you put in more - prep and enthusiasm. You put in both, and I think were rewarded for it.
I try. I'm a little obsessive about getting to site early, coming prepared, etc, and I think it helps.
Math Up! The more you dive into it, the more it will return for you.... somewhat
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Yeah, I object to the 'the math healer' comment! :-P
So, in general, I think the loud comment is not specifically about physical loudness (much like I think that the 'big' comment isn't necessarily about physical bigness). It's more about asserting yourself in big/visible scenes, about having a presence when 'big' things are going on. It's a little easier if you're physically large/loud, just because it's easier to get people's attention, but I've known any number of smallish individuals who got to be very central in things.
One of the things I kicked myself over (a little bit) after the event was during the town meeting scene, I contributed, but I did so from a seated position, and I probably should have gotten up off my lazy ass and stood up when I was talking.
I started typing up a response to this comment and to others responses to this post... and it got so long that I think this is gonna have to be a new post on The Other Blog.
So, here is my take on this...
1. It helps to be Big. I see this as take up space - get noticed - play large - go big or go home. In short, commit fully to character and game. Your preparation and presentation shoe a big commitment.
2. It helps to have an outrageous costume. Outrageous = strong and memorable. Someone asked, how do you Veiled tell each other apart. Apparently my guy-liner was the winning feature for me. I think you stand out from other PCs both in color choices and in design.
3. Create a character from the unpopular options. Largely non-combat is an unpopular choice for some reason... But this is a call to explore the game margins. I think that Ianthe's dedication to experimentation will help here... few people took that route.
4. Show up regularly to the events. And prepare for them properly. You will always ( ... )
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I'm not sure I am largely non-combat... I'm trying to be less so, which is why Matt and I have been sparring nightly ;)
I think that Ianthe's dedication to experimentation will help here...
You mean the genetics experimentation? Yeah, that's definitely a different direction than other Arcane Circle folks have taken their characters, judging by their Exegeses. Theirs were more pure math; mine is more applied. (My logic was that, without knowledge of DNA, heredity is largely a regression analysis, which is statistics, which is the area of math I understand the best) (It's also partially because of the character she's partially based on *cough*)
And prepare for them properly. You will always get more if you put in more - prep and enthusiasm. You put in both, and I think were rewarded for it.
I try. I'm a little obsessive about getting to site early, coming prepared, etc, and I think it helps.
Math Up! The more you dive into it, the more it will return for you.... somewhat ( ... )
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So, in general, I think the loud comment is not specifically about physical loudness (much like I think that the 'big' comment isn't necessarily about physical bigness). It's more about asserting yourself in big/visible scenes, about having a presence when 'big' things are going on. It's a little easier if you're physically large/loud, just because it's easier to get people's attention, but I've known any number of smallish individuals who got to be very central in things.
One of the things I kicked myself over (a little bit) after the event was during the town meeting scene, I contributed, but I did so from a seated position, and I probably should have gotten up off my lazy ass and stood up when I was talking.
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The point I was trying to make is that having a skill set is good, but it is better if other people recognize you have the skill set.
I have had this problem looking for rogues. Understandable, but hard to advertise "Sneak needed!"
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