Adventure the First: The Houses do what now?! [Action/Voice]

Jan 19, 2011 03:51

[Over the course of the last week, Jonathan was killed, resurrected with a set of strangely nonfunctional wings, and tossed mercilessly into a low-budget version of Wonderland.

Note to self: Schedule tea party. Sans Warren, if possible.

He could deal with it if he had to. It's kind of like getting a do-over. And so, the three resolved to put their past in the past. Against Jonathan's better judgment, a house was procured. It was even a really cool house -- 24. It made them all feel like Jack Bauer might jump through a window at any moment asking for help protecting hostages. It gave an awkward situation some much-needed levity, and also a convenient excuse to not have to stop confronting their own inter-group issues.

But none of that had any bearing on the now. At present, Jonathan and Andrew are settled in one of the still-empty rooms, with tools littering the bare floor around them as they rifle though Jonathan's journal for instruction.]

See, it says here that the walls are supposed to repair themselves when damaged. But if it doesn't work, then we'll just have an extra doorway. There's only one way to find out! Do, or do not. There is no try.

[For the next several minutes, the journals will be broadcasting the rhythmic ballad of "sledgehammer into sheetrock." Hope none of you are trying to sleep or anything like that.]

regenerating houses are badass, hi new neighbors, mythbusting for fun and profit, breaking things, sorry about the noise, trying to be friends again

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