ID Card / Camp Inventory.

Jan 27, 2008 20:34





General Items

- Camp-issued laptop

Runs on Windows XP. Oddly enough, allows limited access to his private connection to the Kukai Foundation's main administrative database.

- Connection Gear

A.k.a. Gaignun's futuristic PDA, complete with holographic monitor and keyboard when active. Batteries are currently dead (needs to have the charger modified for 21st-century plugs, but in no hurry.)

- Camp-issued shotgun

Cleans it meticulously, but not as regularly as Jr. would prefer. Carries it out only when heading out of the cabin-occupied area.

On Person

- Handgun

Borrowed from Junior. Twelve rounds per clip, cleaned as often as the shotgun. In a holster under his coat.

- Small notepad and pen

For jotting down things when needed. Left pants pocket.

- UNP (U.M.N. Phone)

Gaignun's futuristic mobile phone. No signal received most of the time (due to both the barrier and that it can't pick up radio waves), but occasionally strange text messages and calls from random telemarketers get through anyway. Keeps it out of habit. Right pants pocket.

- Wallet

Black soft leather. Contains camp card ID and assorted currency from his universe, also a Visa and a Mastercard. Left inner coat pocket.

- Chequebook

Kukai Foundation bank account (shared under his and Junior's names.) Right inner coat pocket.

- Lighter

Not that he's a smoker, but you never knows when you need one. Back pants pocket.

In The Closet

- Business suit

As per icon. Currently a little worn and ragged in places. Goes without the coat when the weather permits.

- Camp-issued tracksuit

Wears it for morning jogs.

- Ties (3)

All in dark green; one from Nana, one from Minato, one from home.

- Underwear

Briefs.

- Assorted casual clothing

Pants and collared button-up shirts; mostly store-bought. Some thicker items for winter.

Under The Bunk/In/On The Drawers

- Herbal tea

From Citrine. Currently 1/4 gone.

- Toiletries

Some from Daisy. Shampoo, soap, razors, toothpaste/brush etc. Basic stuff.

- Books

Always two or three from the library stacked beside his bunk.

- Ammo

Replenished from camp storage.

- Torchlight

Either for reading late or night walks.

- Jerky

Emergency rations.

playing info

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