Sidekick 3!

Jun 23, 2006 22:29

Danger is about to release the Sidekick 3--the next version of my cell phone!

Okay, that's probably not too exciting. But as you know I'm currently working on writing a new game for the Sidekick, and this new device has WAY more power for drawing pretty graphics. It's even got a primitive (a built-in, super-fast routine) for drawing textured polygons--which means I can texture-map Omega's models. Here's a sample of my proof-of-concept run:



See how the main object isn't just a solid color, but instead has some patterning to it? That's a demonstration of texture mapping, and it means I can really improve the graphics on Omega. With all this extra CPU power, I'm also hoping to be able to make the game's models more complex--more detail, better curves, and so on. (Users of the older Sidekick 2 will still get the solid-color models with simplified geometry.)
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