Jun 26, 2013 18:27
The sausage being video games. These are the things I want to know:
1. Why do they often have certain areas filled with harder enemies or easier enemies, even if it's an open sandbox sort of game where you're supposed to be able to go and do whatever you want, whenever you want? What would be the point in that case of making some areas too hard for a low level character to survive?
2. Why is appropriate leveling of enemies so difficult? Oblivion got a lot of flak for making the enemies level up with you because apparently the enemies frequently got stronger than the player character. But this stuff is all based on math, so hard can it really be to have a computer program match the difficulty of the enemies more precisely to the strength of the player character?
3. How do mods work? Why do they not require you to recompile the program? Does making mods require programming skill?