Re: Moving on, and Moving out. The mission is revealeddark_eristisMay 28 2008, 23:16:29 UTC
The General, “Seat yourselves.” He waited for this command to be obeyed before continuing, “You are here to receive the last members of your Team, and to receive your orders for the training mission.” He stopped here and pointed at the two people standing off to the side. “These are them. You may introduce yourselves at your own leisure, but now you must receive your orders, are you ready.”
Seeing the nods of approval from the generals he continues. “Now, this Faux battle it to take place at Fai Shu Ma Fort. Your mission is to infiltrate the fort, and gain control of it. To achieve this mission, you are to proceed to the Magic chamber for the fort, and activate the control crystals, and input these colors. Red, Blue, Blue, Green, Violate, And Red. This will Arm the self destruct. From their proceed to the control room, and your mission will be considered over. Mind you, the combination I gave you will arm the real self-destruct. You are not cauterized to activate the program, as long as the Self-destruct is armed, and you make it to the control room, your mission will have been a success. From their make it to the extraction point.
“I warn you, this mission will be held under RLBF conditions, with the exception that weaponry, and spells will be under the ‘No Harm’ effect, meaning they will be non-lethal. You are now to proceed to the Transport, which will take you out of the city. Good luck, and show why you are generals in this army, do not lose.”
With that, the Announcer lady came back and lead them out of the office by a back exit, and took them down the stairs to a dock. The Interesting thing about the Dock is that it had an exit leading straight out of the city. This was odd because the Fort Hildalgo was near the center of the city, more then a mile away from any such exit, but none the less, here it was. On the road leading to the exit was a troop transport. A large and heavy looking Carriage, connected to three harnessed, domesticated Rhinos. Once the troops got within the carriage it took off out of the city and out of the gate. It looked like this would be a long trip, which was good. It gave those within the transport time to introduce each other, and find out what they were in store for.
[Do as you please, you have 2 hours until you reach your destination.]
Re: Moving on, and Moving out. The mission is revealedlaughingwarlockMay 29 2008, 05:01:13 UTC
After two days of keeping his vows of non-violence and humility, Osamu just couldn't take it anymore. If he didn't punch somebody in the face and brag about it within the next then minutes, he swore he'd keel over. Looking over at his teammates, he did his best to raise one of his hands without clutching it into a fist.
"Uh...*cough* Hi guys! I think you heard my name at that meeting, but...uh... my name's Osamu. Just to let you know, I have two enchantments i can endow you with if any body needs them..... anybody?"
Luke is a cantoloupedark_eristisMay 30 2008, 22:14:24 UTC
(gods don't need last names.)
Susano kicked his feet up and glanced away." Tch. This is gonna be cake. The rest of these guys are just idiot pushovers. We can just rush in and kick ass. " He picked at his nail a bit. " In any case, Susano is my name, althugh I also respond to 'captain,' 'boss' or 'god.'" he glared at Osamu." About these 'enchantments...what do they do. Not like I need them."
Sign up Mo Gunzdark_eristisJune 3 2008, 01:53:17 UTC
Okay, the brake down, Strength: How strong you are Dexterity: How able you are to manipulate minute physical details (ex. Thrusting the rapier between his fifth and forth rib, into his heart.) Agility: How able you are to swiftly complete a task. Important for attack speed and that such. Stamina: How long you can go (In bed) Wisdom: How hard it is to trick you. Street smarts Intelligence: How smart you are in academic works. Book smarts. Assign a number between 1 (Abysmal)-10 (Orgasmic) to these stats. Be fair, and if you say you are good at everything I will strike you with a bolt of lightning the first chance I get.
Abilities: List your abilities as well as a description of said abilities. Include weaknesses of the abilities and all that
Special: List anything that is special about your character that does not fit into the above category.
Secret: List anything that is secret about your character that pertains to the RP. This is the stuff that you do not say, but that the GM, being me, should know about.
After everyone posts these things I need a vote to be held on where everyone wants to start off. 1800 magical china like place, or 20XX steam punk European like place. This is a big decision, so choose wisely.
…..cool. If the two left were us then Ill introduce myself, otherwise ill let u bring me in.)))))
Name: Mo Gunz.
Strength 8 Dexterity 4 Agility 5 (meh….) Stamina 13 (BEAST) Wisdom 3 (Dumb as hell) Intelligence 2(Dumb as all hell)
(I noticed a lot of ur guys were above five on all, so since I have two fives and a 3 and a 2 I took the liberty of putting a thirteen, if it kills you then call it a ten and give some more to strength or another, other wise TAAANNNKKK!!!! Sorry, at the end of the day, I just couldn’t resist)
Abilities: Has practiced for years years and years to take hits, in a variety of different ways, to the point where it is an art form. Other than that, he is competent in battle forms and above average in strength. However, he makes up for these with his intelligence, frankly he just has had one to many bonks to the head. He can be tricked and thwarted easily, and works better in party dynamics where someone can help him know where to go and such.
Special: What is unique about Mo, is unusual array of weapons. In his arsenal, is mainly his scythe. To the naked eye it is a normal sized staff, however it has several enhancements. The first one, below the blade, it can unscrew at his command and detatch, to be swung around at a distance of about eh…..ten feet I would say. There is also steam engine in the back, powering it to thrust him forward in combat, or fly him short distances. There is a six shot revolver barrel concealed in the front, which can fire short ranged bullets. Finally, there is a band of a rare negative magnet in his staff, which is attracted to his bracelet when he desires.
His other weapon is that he has a pair of steam lungs. These help him hold his breath for long times. They also serve as an attack, shooting hot steam wind blasts from his mouth.
Secret: Mo is sensitive. Being pummeled from an early age has compelled him to be compassionate, and although he lacks intellect, he has a naïve view of the world due to him still having the mind set of a child in some respects. He thinks every has some good in them, although he will not show it, and his big picture goal in life is to leave proof of himself that will inspire people to be more compassionate. This is a secret for Mo because he needs to appeal to be a tough guy to gain respect, and this troubles him. Mo is also from a wealthy trading family, who gave him a small sail boat, where he goes to cool off once a year, although it cannot be used for battle. He dosent let this be known either, because he wants to show how tough he had him, being incredibly insecure.
Seeing the nods of approval from the generals he continues. “Now, this Faux battle it to take place at Fai Shu Ma Fort. Your mission is to infiltrate the fort, and gain control of it. To achieve this mission, you are to proceed to the Magic chamber for the fort, and activate the control crystals, and input these colors. Red, Blue, Blue, Green, Violate, And Red. This will Arm the self destruct. From their proceed to the control room, and your mission will be considered over. Mind you, the combination I gave you will arm the real self-destruct. You are not cauterized to activate the program, as long as the Self-destruct is armed, and you make it to the control room, your mission will have been a success. From their make it to the extraction point.
“I warn you, this mission will be held under RLBF conditions, with the exception that weaponry, and spells will be under the ‘No Harm’ effect, meaning they will be non-lethal. You are now to proceed to the Transport, which will take you out of the city. Good luck, and show why you are generals in this army, do not lose.”
With that, the Announcer lady came back and lead them out of the office by a back exit, and took them down the stairs to a dock. The Interesting thing about the Dock is that it had an exit leading straight out of the city. This was odd because the Fort Hildalgo was near the center of the city, more then a mile away from any such exit, but none the less, here it was. On the road leading to the exit was a troop transport. A large and heavy looking Carriage, connected to three harnessed, domesticated Rhinos. Once the troops got within the carriage it took off out of the city and out of the gate. It looked like this would be a long trip, which was good. It gave those within the transport time to introduce each other, and find out what they were in store for.
[Do as you please, you have 2 hours until you reach your destination.]
Reply
"Uh...*cough* Hi guys! I think you heard my name at that meeting, but...uh... my name's Osamu. Just to let you know, I have two enchantments i can endow you with if any body needs them..... anybody?"
Reply
Susano kicked his feet up and glanced away." Tch. This is gonna be cake. The rest of these guys are just idiot pushovers. We can just rush in and kick ass. " He picked at his nail a bit. " In any case, Susano is my name, althugh I also respond to 'captain,' 'boss' or 'god.'" he glared at Osamu." About these 'enchantments...what do they do. Not like I need them."
Reply
Okay, the brake down,
Strength: How strong you are
Dexterity: How able you are to manipulate minute physical details (ex. Thrusting the rapier between his fifth and forth rib, into his heart.)
Agility: How able you are to swiftly complete a task. Important for attack speed and that such.
Stamina: How long you can go (In bed)
Wisdom: How hard it is to trick you. Street smarts
Intelligence: How smart you are in academic works. Book smarts.
Assign a number between 1 (Abysmal)-10 (Orgasmic) to these stats. Be fair, and if you say you are good at everything I will strike you with a bolt of lightning the first chance I get.
Abilities: List your abilities as well as a description of said abilities. Include weaknesses of the abilities and all that
Special: List anything that is special about your character that does not fit into the above category.
Secret: List anything that is secret about your character that pertains to the RP. This is the stuff that you do not say, but that the GM, being me, should know about.
After everyone posts these things I need a vote to be held on where everyone wants to start off. 1800 magical china like place, or 20XX steam punk European like place. This is a big decision, so choose wisely.
…..cool. If the two left were us then Ill introduce myself, otherwise ill let u bring me in.)))))
Name: Mo Gunz.
Strength 8
Dexterity 4
Agility 5 (meh….)
Stamina 13 (BEAST)
Wisdom 3 (Dumb as hell)
Intelligence 2(Dumb as all hell)
(I noticed a lot of ur guys were above five on all, so since I have two fives and a 3 and a 2 I took the liberty of putting a thirteen, if it kills you then call it a ten and give some more to strength or another, other wise TAAANNNKKK!!!! Sorry, at the end of the day, I just couldn’t resist)
Abilities: Has practiced for years years and years to take hits, in a variety of different ways, to the point where it is an art form. Other than that, he is competent in battle forms and above average in strength. However, he makes up for these with his intelligence, frankly he just has had one to many bonks to the head. He can be tricked and thwarted easily, and works better in party dynamics where someone can help him know where to go and such.
Special: What is unique about Mo, is unusual array of weapons. In his arsenal, is mainly his scythe. To the naked eye it is a normal sized staff, however it has several enhancements. The first one, below the blade, it can unscrew at his command and detatch, to be swung around at a distance of about eh…..ten feet I would say. There is also steam engine in the back, powering it to thrust him forward in combat, or fly him short distances. There is a six shot revolver barrel concealed in the front, which can fire short ranged bullets. Finally, there is a band of a rare negative magnet in his staff, which is attracted to his bracelet when he desires.
His other weapon is that he has a pair of steam lungs. These help him hold his breath for long times. They also serve as an attack, shooting hot steam wind blasts from his mouth.
Secret: Mo is sensitive. Being pummeled from an early age has compelled him to be compassionate, and although he lacks intellect, he has a naïve view of the world due to him still having the mind set of a child in some respects. He thinks every has some good in them, although he will not show it, and his big picture goal in life is to leave proof of himself that will inspire people to be more compassionate. This is a secret for Mo because he needs to appeal to be a tough guy to gain respect, and this troubles him. Mo is also from a wealthy trading family, who gave him a small sail boat, where he goes to cool off once a year, although it cannot be used for battle. He dosent let this be known either, because he wants to show how tough he had him, being incredibly insecure.
Reply
Leave a comment