Fixing The Great Dalmuti

May 26, 2008 23:56

After an evening of playing The Great Dalmuti I think it needs a patch. The problem is if you play too long it stops being fun for everyone.

(Abandoned) idea 1: Assigning points based on emptying hands (10 for greater Dalmuti, 9 for lesser Dalmuti, etc), and stop the game when someone accumulates enough points. Highest number of points win. The problem with this is it's not fun to end a game where one person has 100 points, and the person who spent the game at the bottom has 9. Also this means that the top can shuffle around fighting for the win while the person at the bottom gets hopelessly behind and has to play while other people fight it out. Then it's only a game for the winners.

(Current) idea 2: Switch the point assignment of the previous idea and stop when someone reaches a set number of points the games ends. The player with the least number of points wins. Would keep one person from suffering through other people fighting for the win. It would also introduce the possibility of the Greater Damluti feeding good cards to the Greater Peon to get them to move up in the world (and accumulate less points).

(Alternate) idea 3: Same mechanic as idea 1, except only play n rounds, where n is set when the game is started.

Thoughts?

game design

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