(no subject)

Oct 12, 2010 21:41

Who: Beatrix Kiddo, Stephanie Brown, any warden who feels like jumping in
Where: The upper levels.
What: Bea has stolen Randal's warden item, which was ridiculously easy. It's a cell phone, and she's got it her right boot and won't tell anyone about it unless she sees no other choice. She's using it to gain access to the upper levels, since she had no luck finding the Admiral on the lower levels. She wants to find the Admiral since she figures he's the guy she has to beat up talk to to be let off the ship.
When: Wednesday afternoon and evening.
Warnings: KUNG-FU. Ninja fight scenes. Maybe some violence?


Bea has been told multiple times that this is supposed to be a prison ship. For a prison ship, it has woefully bad security. Stealing a warden item was even easier than she anticipated, and getting to the upper levels was no harder than walking through a door and acting like she had every right to be here. None of the wardens she's crossed paths with so far have called her bluff, but she's still making sure to keep her eyes lowered and be as unnoticeable as possible.

She went straight to the top floor first, not wanting to waste any time finding the bridge. When she opened the door, however, what she found wasn't the ship's bridge. Instead, she found herself standing on what looked like a vast stretch of California desert. She can't say it didn't surprise her, but after the starry view on the deck, she isn't sure at all what to expect of this place. She poked around some, vaguely thinking that it might be something like a holodeck of the Star Trek variety, and then decided to try the lower floor.

So far, she's come across a pool, something that looked like a spa, an empty conference room with a long wooden table and uncomfortable-looking chairs, and a bar. The conference room was the most promising, and she thoroughly investigated it, trying to find maybe a hidden door, or some other opening that might lead her to the bridge, but no luck.

Right now, she's standing in front of the one door she hasn't tried yet. It's white, with a smooth, clinical look, and there are no glass or windows to give her a view of the room it leads to. It's also locked; the chrome doorknob is refusing to move even only an inch. This must be it.

Bea looks up and down the corridor, making sure it's empty, and then pulls a ballpoint pen from her pocket. She unscrews it and pulls out the small spring; then pockets the pen and bends down to pick the lock. She's just hoping that no-one will come around a corner and surprise her trying to break into the bridge. If they do, she can always snap their neck to keep them from raising the alarm.

((She's trying to break into the lab. Alex wants Steph to catch up and get into a fight with her, but any other warden who might be in the area is welcome to join in.))

stephanie brown, beatrix kiddo

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